Quote Originally Posted by Bloodcloud View Post
actually I can imagine lots of reasons why I don't want to have follow in fights.

if you need it you can add it to your dps key, but it will break some "channeling" abilities.
^This.

Until the characters hit level 50 and acquire all your skills / attacks. People may need to update their setup a couple times to account for this. I.e. alter channel attacks / skills to remove the /autofollow, vs straight out melee or instant ranged DPS keys can keep the /autofollow.

I saw no issues with the "fix" as implemented. I ran a melee team, 2 and 4 box, and ran a 2 box range and melee combo team. The game runs good.