just turning the numbers around (and i might complerelty wrong)
71% chance for one of them to crit means that there is a 29% chance for NONE at all to crit.
Meaning that the 71% actually covers all the times when 1 will crit, 2 will crit, 3 will crit and the (rare but devastating) occasion where all 4 will crit.
In other words, collectively they have a 71% chance that AT LEAST one of them will crit.
I know, probably not the most useful post. nvm
So... I specced eq and I kinda like it for now. Even at early pvp. If you have 2+ mele on you it's golden.
Anyhow as for the crit haste mastery discussion, my favorite is haste with no doubt atleast for arena. For bgs I'd might go crit as it keeps your mana going and is a nice burst stat.
Gl Eloxy in the upcoming seasonfinaly gonna get my 2k and 2,2 achievement! Been fighting gladiators, arenamasters and tier 2 geared ppl @ 2000 MMR the whole season :/
No, if they all have 27% chance to crit, then there is a 72% chance that ONE of them will crit if they all cast 1 spell.
As for mana issues, I don't think I have any. Lightning bolt just keeps the mana flowing in. And lava burst alone keeps the clearcasting up enough (most fights are just a few casts with lvb up the front providing mana reductions for the next 2 spells).
As for me, I have gone the way of not reforging anything.
Last edited by valkry : 11-16-2011 at 06:41 AM
Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer
From a shaman multiboxer POV, I find the EP better then Acuity. Since I allways have FS up on my target, and I only use LB and CL to pressure ppl or peel ppl off my healer, I feel its better to get hit capped by points, rather then gemming for hit/ reforging to hit. Wasting haste/mastery on hit is a no go for me. Zenga: but what you are saying is that the dmg input would be higher?
Well I thought I covered that, but for the sake of the example, 4 ele shamans fire off a 7 stack earth shock, and they all hit for 20k, or 80k total (numbers are just for the sake of the example).
With 3% EP you would do 82.4k total damage (3% increased dmg).
With acuity you get for your whole team a 6% increased chance to hit for 100k (or a 6% extra chance that 1 of the earth shocks crits, doubles its damage). That chance was based on the 20% crit chance I used in my earlier example.
The 6% extra chance for an extra 20k outweighs in my opinion the 2.4k extra dmg for EP. as a multiboxer.
Everything that is fun in life is either bad for your health, immoral or illegal!
You can kill 4k++ resilience players with only FS, LvB and ES. Just remember to purge emI found that after my insta LvB, most players would interrupt my CL, thus slowing the castsequence, and delay my ES on my kill target. Now I pop trinkets, insta LvB and ES (glyphed the shock thingy), and both hit at the same time
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