Quote Originally Posted by Catamer View Post
I quit playing for a very similar reason, for me to spend 6 months of raiding to get all of the best gear I could get only to have that gear be worthless when an expansion came out. For me to have a green item out class my purple from the very first quest in an expansion really pissed me off.

I'm playing a game now that stuff I had 3-4 years ago is still viable and they have put out several expansions. At least I don't feel robbed when an expansion comes out and I bet everyone of you will feel robbed when they nerf the numbers.
I didn't have a problem with the gear resets, but I think that they were the result of a miscalculation. Prior to the release of tBC, Blizzard seemed to understand the philosophy that "the game starts at max level." In other words, making the gear and stats scale smoothly should not have been a problem. Did they really think that hard core raiders in their late Vanilla epic sets were going to care about gearing up on the way to 70? Of course not; they wanted to get to max level ASAP and then worry about gear. It's even harder to understand because Blizzard made the leveling curve so flat. Many raiders were 70 in less than two weeks.

The problem now is that many players will receive a bit of a shock when they go from 70,000 DPS to 6,000 DPS or when their 112k crits become 2.5k crits. In a game that is based around progression, where the numbers always get bigger, suddenly it feels as if we all took a huge step back. I expect that we'll get used to it pretty quickly, but it's going to happen and it really didn't have to.