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  1. #61
    Member valkry's Avatar
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    I for one love old school raids. And have boxed in a hardcore 60 only (no 61+ chants/gems allowed) raiding guild with my priests. It was a lot of fun.

    I don't think I will have any problem clearing them if they change the stat values. They are already a joke.
    Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer


  2. #62

    Default I quit a while back

    I quit playing for a very similar reason, for me to spend 6 months of raiding to get all of the best gear I could get only to have that gear be worthless when an expansion came out. For me to have a green item out class my purple from the very first quest in an expansion really pissed me off.

    I'm playing a game now that stuff I had 3-4 years ago is still viable and they have put out several expansions. At least I don't feel robbed when an expansion comes out and I bet everyone of you will feel robbed when they nerf the numbers.
    X Five, a Galakrond alliance guild for multiboxers
    pally/shaman (thiliander/xenoca) , Shaman/Hunters (Zhedrar), Priest/Warlocks(Yarili,Yarlii,Yariil,Yarlli,Yarill)

  3. #63
    Member valkry's Avatar
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    2009

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    Quote Originally Posted by Catamer View Post
    I quit playing for a very similar reason, for me to spend 6 months of raiding to get all of the best gear I could get only to have that gear be worthless when an expansion came out. For me to have a green item out class my purple from the very first quest in an expansion really pissed me off.

    I'm playing a game now that stuff I had 3-4 years ago is still viable and they have put out several expansions. At least I don't feel robbed when an expansion comes out and I bet a lot of you will feel robbed when they nerf the numbers.
    Changed that for ya.
    Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer


  4. #64

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    Seven pages of tears about going back to reasonable numbers. Wow, this slowly turns into WoW general forums.
    Seriously, mudflation was bad enough with WotLK (even though its been an awesome expansion), but cata seriously messed up. So it's a good thing they are trying to fix their mistakes of the past.

  5. #65

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    Says the person crying about people crying.

  6. #66

    Default

    Quote Originally Posted by Catamer View Post
    I'm playing a game now that stuff I had 3-4 years ago is still viable and they have put out several expansions. At least I don't feel robbed when an expansion comes out and I bet everyone of you will feel robbed when they nerf the numbers.
    The problem with this system, is taht after 3 years you toon is still wearing the same items (or at least some of them).
    The feeling of progression is not so great and looking at the same outfit for so long gets a bit old.

    There is no perfect solution to this (although transmo will help :-)
    At least they are trying, which is good.
    .[I



  7. #67
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    I personally don't care if the numbers are 150,000 health and 30,000 crit hits, with bosses at 100,000,000 health and raid combined DPS at 25,000,000...

    Versus player health at 15,000 and player crits at 3,000, with average raid bosses at 10,000,000 health and a raid combining for 2,500,000 DPS.
    There is the same relative strength, in terms of how quickly a player can kill another player and in terms of how a player matches up against the current expansion bosses.

    Hopefully everything is scaled correctly/evenly across the levels.
    So whatever you can "solo" or "box" now, you'll be able to with the same level of ease/difficulty as currently.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
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  8. #68

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    Quote Originally Posted by Catamer View Post
    I quit playing for a very similar reason, for me to spend 6 months of raiding to get all of the best gear I could get only to have that gear be worthless when an expansion came out. For me to have a green item out class my purple from the very first quest in an expansion really pissed me off.

    I'm playing a game now that stuff I had 3-4 years ago is still viable and they have put out several expansions. At least I don't feel robbed when an expansion comes out and I bet everyone of you will feel robbed when they nerf the numbers.
    I didn't have a problem with the gear resets, but I think that they were the result of a miscalculation. Prior to the release of tBC, Blizzard seemed to understand the philosophy that "the game starts at max level." In other words, making the gear and stats scale smoothly should not have been a problem. Did they really think that hard core raiders in their late Vanilla epic sets were going to care about gearing up on the way to 70? Of course not; they wanted to get to max level ASAP and then worry about gear. It's even harder to understand because Blizzard made the leveling curve so flat. Many raiders were 70 in less than two weeks.

    The problem now is that many players will receive a bit of a shock when they go from 70,000 DPS to 6,000 DPS or when their 112k crits become 2.5k crits. In a game that is based around progression, where the numbers always get bigger, suddenly it feels as if we all took a huge step back. I expect that we'll get used to it pretty quickly, but it's going to happen and it really didn't have to.
    "Multibox : !! LOZERS !!" My multiboxing blog

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