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  1. #11
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by Kang View Post
    If it's a straight percentage drop then you will still be 1/100th the health of an 85.

    Either way it doesnt seem likely they will do this since the blue said it felt weird and everyone agreed. No sense alienating their player base.
    From what I understood they wanted to normalize it... not just turn a knob to get a straight percentage
    drop. Multibocks didn't link the actual blog post located here which has cool pictures:

    http://us.battle.net/wow/en/blog/3885585/

  2. #12
    Member valkry's Avatar
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    Quote Originally Posted by Kang View Post
    If it's a straight percentage drop then you will still be 1/100th the health of an 85.

    Either way it doesnt seem likely they will do this since the blue said it felt weird and everyone agreed. No sense alienating their player base.
    No, they are nerfing the exponation increase, so instead of increasing massively from lvl 60 onwards, it's only slightly. Instead of getting like 200 hp a lvl, it will be like 40.

    IMO, they should just make the lvling stat increases linear, with the gear at max lvls increasing in that same linear. So that the BiS gear at lvl 80 would be as good as gear you get at lvl 84. But so that if you level from 60-61, you get 40 hp, if you lvl from 80-81, you get 40 hp.

    Quote Originally Posted by MiRai View Post
    From what I understood they wanted to normalize it... not just turn a knob to get a straight percentage
    drop. Multibocks didn't link the actual blog post located here which has cool pictures:

    http://us.battle.net/wow/en/blog/3885585/
    Yes, fig. 5 from that link, is what it should be like imo.

    10 lvl 60s should be able to bring down a lvl 85, just like a whole gang of 40s can take a 60.
    Last edited by MiRai : 11-05-2011 at 02:44 PM Reason: Merged
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  3. #13

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    I'm all for it. Maybe then maybe healing won't be such a struggle when crossing expansion thresholds. Big numbers don't mean anything to me as long as the thing I'm hitting dies and the things hitting it live.
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  4. #14

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    Quote Originally Posted by jstanthr View Post
    if all numbers are reduced all across the board, your 1mil crit would do the same effective damage as your 800crit as it would take away the same overall % of the health of the mob, (the mob health would be reduced by the same curve) at least that is the way i understand it.

    I know how the math works.. I'm talking about the perception that players have... players WANT to feel MORE powerful as they advance in the game..from level to level..gear upgrade to gear upgrade..expansion to expansion. Its all in the mind, I know.. but it FEELS better as you level and upgrade to see your damage do higher numbers and your heals heal for more.. PERIOD! Thats why its a bad idea to squelch the numbers IMHO!
    Last edited by Lyonheart : 11-05-2011 at 09:35 AM
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  5. #15

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    I think your perception will change soon enough.At lvl 60 you were like whooo 800 dmg aswell. It all about to what you relate it. Ofcourse back then you didn't had 70k crits, but I doubt it'll really have an effect. People justhave to flip the switch.

  6. #16

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    Quote Originally Posted by EaTCarbS View Post


    The only thing changing is the size of the numbers, not the difficulty of the game. If you're going to bitch and quit over something as stupid as this, then I say "good riddance."
    You have so much faith in blizzard it's cute. Despite what you say, difficulty will change. Thats the thing with exponential explosion, you have much more health right now than was designed for a boss from BC. If they normalize health you bet your ass difficulty is going to change. It possible it may even become easier.

  7. #17

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    They would not only reduce all the numbers they would also reduce (remove ? I know from experience that once Blizzard take a direction they really explore it completely) the big gaps between expansions so rushing old dungeons / raids may become really more difficult if not impossible. Even it's not intended by Blizzard, lots of people like to be able to easily solo old contents for various reasons (farm a mount or a pet, complete an old set, get old achievements..)

    I personally don't mind big numbers. To keep them easy to read, just change the unit (1.2M instead of 1 200 000) and voila.
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  8. #18
    Member valkry's Avatar
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    Quote Originally Posted by Lyonheart View Post
    I know how the math works.. I'm talking about the perception that players have... players WANT to feel MORE powerful as they advance in the game..from level to level..gear upgrade to gear upgrade..expansion to expansion. Its all in the mind, I know.. but it FEELS better as you level and upgrade to see your damage do higher numbers and your heals heal for more.. PERIOD! Thats why its a bad idea to squelch the numbers IMHO!
    Give it two months and after a while, you will go from 800 crits to 900 crits and will feel HUGE!!

    Quote Originally Posted by Multibocks View Post
    You have so much faith in blizzard it's cute. Despite what you say, difficulty will change. Thats the thing with exponential explosion, you have much more health right now than was designed for a boss from BC. If they normalize health you bet your ass difficulty is going to change. It possible it may even become easier.
    The bosses stats/dmg and hp will also go down though. It will still take the boss 4 hits to kill you and you 3 heals to get to full. Only the number's size will change, not the effectiveness.

    Bagging someone for having faith in blizzard, yet you play their game too... cute.
    Last edited by MiRai : 11-05-2011 at 02:46 PM Reason: Merged
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  9. #19

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    Quote Originally Posted by valkry View Post
    No, they are nerfing the exponation increase, so instead of increasing massively from lvl 60 onwards, it's only slightly. Instead of getting like 200 hp a lvl, it will be like 40.

    Ok i should have stated that I was not talking about ME..im talking about the masses. I will play MoP 100% for sure. Even if I'm playing something else at the time. I know I, personally, will get used to the change. Look at this way. If they make NO change..how many people will quit because the stats are "out of control"? MAYBE a few out out millions? But this change will cause a lot of people to not even bother with the expansion. They will see it as a big nerf and not buy MoP.. A players perception and how they "feel" about the game mean everything to some, and they don't want to ever "feel" like they are going backward. This change will do that for them.

    Again.. I understand the PoV of why Bliz is considering this.. I just think it will hurt their subs more than it would help...and doing nothing will have very low to no negative effect.
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  10. #20
    Member valkry's Avatar
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    Quote Originally Posted by Lyonheart View Post
    Ok i should have stated that I was not talking about ME..im talking about the masses. I will play MoP 100% for sure. Even if I'm playing something else at the time. I know I, personally, will get used to the change. Look at this way. If they make NO change..how many people will quit because the stats are "out of control"? MAYBE a few out out millions? But this change will cause a lot of people to not even bother with the expansion. They will see it as a big nerf and not buy MoP.. A players perception and how they "feel" about the game mean everything to some, and they don't want to ever "feel" like they are going backward. This change will do that for them.

    Again.. I understand the PoV of why Bliz is considering this.. I just think it will hurt their subs more than it would help...and doing nothing will have very low to no negative effect.
    And then those players will come crawling back lol, like they always do. WoW is STILL the biggest MMO. Those we lose wont be missed
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