Quote Originally Posted by Multibocks View Post
It seems to me that some of those that have expressed misgivings about the squish are worried about feeling 'nerfed' when facing older content, but the item squish shouldn't mean that soloing older raid content will die, necessarily. Though we appreciate the feedback, I think it's safe to say that we wouldn't want anyone to turn their back on the idea purely out of concern for losing the ability to take down older raids solo or in small groups.

Isn't the point of big numbers that they're big relative to the other numbers in the game, though? I can't speak for you, obviously, but I enjoyed putting out big numbers in previous expansions, and I expect that once I got a feel for the new baselines, I'd likely feel the same way in the future as well.
I figured that they were primarily concerned with runaway stat inflation and simply wanted to reel the numbers in a bit, with no particular concern over the ability to farm old content. What I wonder is... if you are going to flatten the curve from 60 to 85, does it make sense to keep the old school raids? Whether or not you re-tune them for the changes, they're useless to level-appropriate players. No one will farm Molten Core when you can level to 70 before the instance resets.

About the only thing that old school raids are good for is to clear with a few friends (or with a boxed team, or solo) for kicks or to twink someone's alt. It would seem useless to do them for progression. So it becomes kind of awkward. Do you eliminate the raids? Ignore them? Re-tune them for level 90? None of those seem as if they would work.

As for player power, I don't mind either scenario. If my characters have 350,000 health at level 90 and hit for 45,000 with insta-cast spells or white damage melee attacks, that's fine. If my level 90s have 18,000 health at level 90 and hit for 500 damage with basic attacks and a whopping 1200 damage on crits or specials, I don't care. I am curious to see how they deal with the old raids, though.