Found this on haxxors.com, looks legit


The revamped stat numbers have arrived!
  • In the upcoming release, all players will have a health pool equal to 10 times their level : Level 60 toons will have 600hp, level 90 toons will have 900hp.
  • Tank specs get 150% hp. Level 60 tanks will have 900 hp, level 90 tanks will have 1350hp.
  • Every damaging spell or move in the game will hit for as much as the player level. Level 60 toons will hit for 60 damage, level 90 toons will hit for 90 damage.
  • same goes for evey healing spell. At level 60 every heal will give back 60hp, at level 90 heals will heal for 90hp.
  • Dps specs hit for 150%, healing specs heal for 150%.
  • All HOTs (and DOTs) have been reworked to have 10 ticks, no matter what their duration is. Each spell will heal (or damage) for 1/10th per tick. For example, at level 60 Renew (or SW:P) will tick for 6 if the character is untalented, and for 9 if the character is specced for healing (or dps, respectively).
We believe this will make for a more balanced game, and remove alot of stress from our realm servers, allowing players to enjoy a lag-free experience!.