I keep hearing they're trying to nerf us so we can't solo content. Who is "us"? Multiboxers or single
players? Last time I checked as multiboxers we aren't soloing content with a single character. We use
teams of 5, 10, or some other mixed number greater than 1. I'm pretty sure what Blizzard is trying to stop
is something along the lines of players soloing the Lich King or possibly... soloing Deathwing once MoP
releases. They don't want players at 90 (with retardedly high stats) to be soloing some of the newer Cata
raid content that shouldn't be able to be solo'd.
Why any of you think that a drop in stats and a normalization of stats between expansions is going to
crush your hopes and dreams of farming the same shit you've been farming all this time (T1 - T6) is going
to change is beyond me. Were the naysayers really thinking that they'd be farming Heroic Lich King for
Invincible, that Firehawk from Firelands, or whatever Deathwing is going to drop? With as far as
multiboxers have gotten in this expansion's raid content I would say the answer is doubtful.
This is the same THE SKY IS FALLING type of post we see after every single BlizzCon. World of Warcraft
will continue to dominate the MMORPG realm with or without you.
The obvious problem if you look at the graphs is that they grew items on a curve that approaches infinity. That last graph where they did an item level squeeze is better, but still flawed. They could keep it flat but at each expansion, they could jump the level up. They way it looks now items from vanilla raids would out gear all of BC. That's kinda dumb.
It is and it isn't. I say, if someone is willing to take the time to farm all of that raid content for the gear
then the time they spend doing so should help them progress to 70 better/easier/faster. Of course, no
one in their right mind would farm T2 gear at level 60 to progress to 70 at this stage in the game.
Vanilla T3 (not obtainable) would in theory bypass all BC leveling gear and carry you to BC T4 content.
Then BC T6 would bypass all of Wrath leveling gear and carry you to Wrath T7... and the cycle would
continue on like that.
Blizzard stated that T13 from Dragon Soul isn't going to be obtainable through Valor vendors. Who knows
if that will change but, the people with the top tier heroic mode T13 shouldn't have to work their ass off
at the end of an expansion only to have their gear mean nothing 2 levels into the next expansion.
Not currently, no; but what happens when stats double again? I don't care if people can solo old content...
I really don't. But people are throwing around the terms "we" and "us" as if Blizzard is in their meetings
saying, "Well, we really hate multiboxers specifically so... let's normalize gear so they can't possibly do this
old content by themselves." <--- That's exactly how Blizzard meetings go down.
I don't know what the real true secret underlying reason why they want to normalize the gear but, why
does there have to be one? Ghostcrawler explained right in the blog article what the reason was...
because stats are inflated and are ridiculous and that's not what they want.
Last edited by MiRai : 11-06-2011 at 03:40 PM Reason: Merged
In the current model, with the extremely rapid acceleration of gear...
In particular Classic > BC and WotLK > Cataclysm...
An expansion is a complete gear reset.
Everyone starts off on an even and equal footing.
Compare that to say Everquest.
Where your BiS items would be 40% from the current expansion, 30% from the previous expansion, 20% from the expansion before that, and a piece or two from somewhere else.
It would take a newer character, fresh to maximum level and starting the first raid of the current expansion approximately 1.5-2 years of regular raiding in a top DKP progression guild, before they approach equal gearing to someone who is starting the same content at the same time but who also ran maximum level content for the last few expansions.
I had a few friends in Everquest go through this process with Afterlife, back with Afterlife and Fires of Heaven were the top two guilds.
In the EQ model, SSC/TK would be very challenging content and impossible for the majority of players across all servers throughout the entirety of the WotLK expansion; and casual guilds would start to clear that content towards the end of Cataclysm.
(I got out of EQ in the middle of the Planes of Power expansion, it might have been different beyond that point).
The old EQ system was one extreme end of the previous raid gear is still relevant spectrum... and the Warcraft complete gear reset is another end of the spectrum.
I like the idea of a middle ground, where top gear of the previous expansion (Cataclysm) is superior to 86th-89th level gear, but say 90th blues are across the board superior.
That way you get the advantage from running content in the previous expansion, but heroics/maximum level dungeons is superior gearing which everyone needs for the first tier of current expansion raiding... and there is a gear reset putting everyone close enough to the same level going into the first raid of an expansion.
Whatever our opinions on the matter, Blizzard will do what they think best for the game.
EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
Diablo III: 4x Crusader & 4x Wizard.
My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
Streaming in 1080p HD: www.twitch.tv/ualaa
Twitter: @Ualaa
If you look at the first and second charts in the link earlier in this thread and compare the vertical distance between level 60 and 85 content/gear, you can easily tell that the "squish" they are talking about would be an absolutely huge nerf to high-level characters running previous content.
I know I'm running every single raid I can think of that has decent transmog gear 4-8 times per week now so if they "squish" our ability to run anything in the future, I'll already have all the cool gear I could ever want.
Plus, running all the old raids and collecting great looking gear is super fun![]()
10-boxing Alliance Sargeras and Kil'jaeden
Found this on haxxors.com, looks legit
The revamped stat numbers have arrived!
We believe this will make for a more balanced game, and remove alot of stress from our realm servers, allowing players to enjoy a lag-free experience!.
- In the upcoming release, all players will have a health pool equal to 10 times their level : Level 60 toons will have 600hp, level 90 toons will have 900hp.
- Tank specs get 150% hp. Level 60 tanks will have 900 hp, level 90 tanks will have 1350hp.
- Every damaging spell or move in the game will hit for as much as the player level. Level 60 toons will hit for 60 damage, level 90 toons will hit for 90 damage.
- same goes for evey healing spell. At level 60 every heal will give back 60hp, at level 90 heals will heal for 90hp.
- Dps specs hit for 150%, healing specs heal for 150%.
- All HOTs (and DOTs) have been reworked to have 10 ticks, no matter what their duration is. Each spell will heal (or damage) for 1/10th per tick. For example, at level 60 Renew (or SW:P) will tick for 6 if the character is untalented, and for 9 if the character is specced for healing (or dps, respectively).
lol...now that's some funny stuff right there. Let's see where it ends up when it hits beta.![]()
Now playing: WoW (Garona)
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