Close
Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast
Showing results 11 to 20 of 68
  1. #11

    Default

    there actually is a type of follow command. on your main guy, assuming he's squad/wing/fleet leader you can click the top left fleet icon and click regroup. this has all the other ships in your fleet either approach or orbit you super close. keep your main guy in motion and they'll stay in motion following you - it's not ideal for all situations but it can save you a lot of clicks when you're trying to converge on a gate or just ball up for whatever reason.
    1 DK + 4 Ret Pallies
    2500+ Season 7 solo 5's team on Shadowburn
    18 Shieldpocs + 6 Basi + 2 T3 Boosters in Eve Rig Pics & Info

  2. #12

    Default

    Ok so found out you can move the targetting panel and also decided i wanted to pursue some golems after all, so that presented some problems for my first setup.

    Here is setup 2.0


    Benefits over the last setup:

    - Moved all the pertinent stuff to one compact rectangular area. I now have 1 video feed for each character instead of 3. Not sure if there is a performance consideration here but it was sure easier to setup.
    - Was able to remove stargates and stations from the overview. This is a personal preference but I dont like all that junk spamming my overview. Since there is more "white space" in my rectangle i can right click and choose the station / gate i want to go to just like i do now on my main screen.
    - Instead of relying on watch list I can now see the full stats for each character including their cap which is pretty important. For those of you who dont play this lets me know when somebody who isnt fitted with a permatank setup is about to run out of gas to run his/her defensive modules. The other benefit is you have to manually setup watch list each time you fleet up. Now I dont.
    - The targetting pane video feed wasnt very accurate. I am not sure whether it wouldve sufficiently shown 5 targets (which is the max for the ships i am flying right now). I have also accounted enough space for my 2 pilots who are moving towards golems to show all 10 targets (if they happen to have that many).
    - Separate screen area / space for separate ship types. My three pilots on the right side of the screen will be flying tengus and focusing on death and destruction. My two ships on the left will also be salvaging. The physical separation will hopefully help me mentally.
    - Provided additional overview space for my two pilots who will be looting / salvaging. This will allow me to turn off wrecks in the overview for the pilots on the right who dont care about them (and have a smaller visible overview) and turn it on for the 2 on the left who have a large overview visible.

    Thats all I got. Bam.
    Currently running 10 miners in Eve Online.

  3. #13
    Member Ughmahedhurtz's Avatar
    Join Date
    Jul 2007
    Location
    North of The Wall, South of The Line
    Posts
    7169

    Default

    I have an idea in mind for tomorrow evening. Should clean things up combined with the tip about realigning the target panel vertically. I'll sleep on it and see if anything else comes to mind.
    Now playing: WoW (Garona)

  4. #14

    Default

    Cant wait to see it.
    Currently running 10 miners in Eve Online.

  5. #15
    Member Ughmahedhurtz's Avatar
    Join Date
    Jul 2007
    Location
    North of The Wall, South of The Line
    Posts
    7169

    Default

    Round 2.
    The second monitor is primarily there for more precise targeting to make sure they're not shooting things they shouldn't be. Target broadcasting just doesn't work very well in EVE with no assist and the way targets change position in the list. I've (for now) adopted the strategy of using broadcast for targeting a bunch of ships (they're close enough in the list to just mass target everything, which is usually the biggest time-waster IMO) and then I verify individual targets and start shooting on each one. With the layout below it's pretty damned trivial to do, especially with the video feeds setup to pass clicks and keys through to the source windows.

    Last edited by Ughmahedhurtz : 11-07-2011 at 04:50 AM
    Now playing: WoW (Garona)

  6. #16

    Default

    Yeah that looks just about perfect. I was doing some experimenting with key broadcasting a while back and with that and being able to click through to the underlying windows you should have everything you need.

    Shame I've stopped playing in a way but them's the breaks. My ikkle laptop wouldn't run more than one instance anyways.

  7. #17
    Member Ughmahedhurtz's Avatar
    Join Date
    Jul 2007
    Location
    North of The Wall, South of The Line
    Posts
    7169

    Default

    Just for the benefit of folks seeing the screenshot above and wondering what I'm doing with that:

    My ISBoxer config: http://www.privatepaste.com/dcba94bc5c (updated 3-19-2013 for +1year)

    Things worth noting:

    1) I started with your basic 4-man group with 1 alt on the other PC, then moved all 5 to the main. I used the wizard to create it, and selected "Stacked fullscreenish, no swap, avoid taskbar" I think for the window layout.

    2) The dxNothing window is just a blank canvas for putting videoFX viewer feeds. (http://isboxer.com/forum/viewtopic.php?f=35&t=1222)

    3) I use TAB to turn on global mouse-repeater while held down for clicking certain things. Easier than remembering to turn it back off after using it.

    4) I use my thumb button on my mouse to turn on mouse-repeater just for the DPS guys when I want to target things. This allows all modifiers regardless of FTL or other keymap-based modifiers. Setup an Action Target Group with the name, then you can set the repeater target to "dps" or whatever so it only goes to those guys.

    5) Because the window layout is stacked, no-swap, you'll need a keybind to switch the main windows for each guy into focus when needed. Up to you which keys to use.

    6) Make sure you set your window layout option for "Focus game windows via mouse..." so when you mouseover to the dxNothing and other feeds, it automagically starts sending the keys/clicks immediately. Otherwise you'll have to click it each time you switch before things start working.

    For the videoFX stuff, I just switch to each of the 5 DPS guys and add two videoFX sources, one for the target list and one for the modules/shield/etc. Make them the same size and location on each character (the feeds won't be full-size unless all the windows are full-size, thus the "Stacked, no-swap, full-screenish, avoid taskbar layout). Once you have the viewers all set up, go to the dxNothing window on the other monitor and add the videoFX viewers for each of the 4 alts. THen add the 4 viewers to your main character's window for the modules/shield/etc. and that's about it. Just remember what you saved the videoFX stuff as (I named mine "drakes") so you can then load/unload them by pressing a key if desired. This is useful so you can hide them while you're in station to get them out of the way of market and other windows.

    Hope that helps. Let me know if you have any questions.
    Last edited by Ughmahedhurtz : 03-19-2013 at 11:00 PM
    Now playing: WoW (Garona)

  8. #18

    Default

    Ughma,

    Are you using both the Main + Noctis and Alt Character Sets for the above screen or just 1 of them?

  9. #19
    Member Ughmahedhurtz's Avatar
    Join Date
    Jul 2007
    Location
    North of The Wall, South of The Line
    Posts
    7169

    Default

    The screenshot only shows the main+noctis character set (which is reallly misnamed now since the noctis is on the alt PC and the 5th DPS is on the main PC. :P
    Now playing: WoW (Garona)

  10. #20

    Default

    ah. understood.

    Well.. I've got my video feeds working. but.. how do I "pass through". Example: I'm on my Monitor one w/ Toon 1. Without switching toons, i.e. cntrl f2, cntrl f3 (or however you have it setup), i want to hit a missile on toons 2 - 3 through the video feed I setup on toon 1.

    Make sense?

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •