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  1. #11

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    I'm going to have to play around with this tonight. I was swapping out toons yesterday and running them through LFG for exp/loot and i was thinking I could use all 5 of my rogs to level up my 5 clerics. The loot my high level was getting in the cashe were nice upgrades for him. SO basically I would run 5 runs a day, swapping out one bard each time.

    How many toons will fit in a single macro? I would need 10 for this to work right.

    To clarify, I was running 4 low level clerics through LFG with one fo my 45ish rogs. SO the runs would be 45 Rog + 4 clerics..changing a rog/cleric each run
    Last edited by Lyonheart : 10-17-2011 at 12:38 PM
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
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  2. #12
    Member Ughmahedhurtz's Avatar
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    I have 11 toons in one of my FTL macros so I could swap all my rogues into my mage team and vice versa. It prints warnings about a toon not being found but you can safely ignore those.
    Now playing: WoW (Garona)

  3. #13

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    One last question, in Rift ,ISBoxer cannot pass actual macros to the game in the same way as it was possible in WoW? All that can be done in Rift is send a keypress to Rift where the macro is then a keybind for that character? Correct?

  4. #14
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by crowdx View Post
    One last question, in Rift ,ISBoxer cannot pass actual macros to the game in the same way as it was possible in WoW? All that can be done in Rift is send a keypress to Rift where the macro is then a keybind for that character? Correct?
    Correct, the ISBoxer add-on for WoW makes that possible. Until RIFT implements such features into their
    add-on API you'll have to create the macros in-game. The same functionality may actually already be in
    RIFT now that they have allowed add-ons but, I think Lax is currently busy with projects that are higher
    priority.

  5. #15

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    Quote Originally Posted by crowdx View Post
    So basically have each slot modifier with the multiple characters? Order does not matter?
    i.e.
    targetexact [shift] Masterblasterz
    targetexact [shit] Mage2
    and so on?
    Order matters. You have to have the "targetexact" lines with just one modifier first in the list (e.g. "[shift]"), the ones with two modifiers after that (e.g. "[shift] [ctrl]"). This is probably because the macro doesn't use the "nomod" modifiers that BettySue wrote about. If we start to use that, perhaps order won't matter at all any more.

    However, it doesn't matter in which order you have duplicate lines where only the name is changed.
    Team 1: 7x60p80 Clerics + 3x60p60 Mages (Legio IX)
    Team 2: 5x60 Clerics + 5x60 Rogues
    Team 3: 10x60 Warriors

  6. #16

  7. #17
    Member Norrin's Avatar
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    Does the suppressmacrofailure thing work on the messages?
    I don't have a suppress in mine, I like to see if a member doesn't join.

    I do use it all over the place in combat macros though.

  8. #18

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    Quote Originally Posted by Bettysue View Post
    Keeping in mind the character limit present in the standard interface you may have to modify the macro below:
    Code:
    /targetexact [mod:shift,nomod:ctrl/alt,exists] Masterblasterz 
    /targetexact [mod:shift,nomod:ctrl/alt,exists] AlternateToonName 
    /targetexact [mod:alt,nomod:ctrl/shift] Divinelace
    /targetexact [mod:ctrl,nomod:shift/alt] Divinehunter
    /targetexact [mod:shiftalt,nomod:ctrl] Healingways
    /targetexact [mod:ctrlshift,nomod:alt] Holyhands
    /follow
    /targetlasttarget
    The mod set demonstrates how to apply an alternate option.
    The above macro uses your extremely long method of accomplishing this task. You may have a reason not presented in this inquiry, however, it would use far fewer characters to use the following:

    Code:
    /follow [mod:shift, nomod:ctrl/alt, target=Masterblasterz][mod:alt,nomod:ctrl/shift,target=Divinelace][mod:ctrl,nomod:shift/alt,target=Divinehunter][mod:shiftalt,nomod:ctrl,target=Healingways][mod:ctrlshift,nomod:alt,target=Holyhands]
    Since you can't follow yourself the main character would ignore the follow command and would never change targets.

    Dang, too bad this is WoW syntax and not supported in Rift. :/ Would've been nice, but it just doesn't work in Rift.
    Team 1: 7x60p80 Clerics + 3x60p60 Mages (Legio IX)
    Team 2: 5x60 Clerics + 5x60 Rogues
    Team 3: 10x60 Warriors

  9. #19

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    A side note to using multiple toons for the follow command regardless of team. I ran into the 25 line macro limit, what I tried to do was put every toon from all 5 accounts into a single follow macro. This meant 30 toons in total and that gave 30 lines plus 2 more lines for the follow and target last commands
    I presume there is no way to run the follow commands in a single long macro line?

  10. #20

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    Quote Originally Posted by crowdx View Post
    A side note to using multiple toons for the follow command regardless of team. I ran into the 25 line macro limit, what I tried to do was put every toon from all 5 accounts into a single follow macro. This meant 30 toons in total and that gave 30 lines plus 2 more lines for the follow and target last commands
    I presume there is no way to run the follow commands in a single long macro line?
    No, that's only in WoW. In Rift, you can't even put a name after /follow.
    Team 1: 7x60p80 Clerics + 3x60p60 Mages (Legio IX)
    Team 2: 5x60 Clerics + 5x60 Rogues
    Team 3: 10x60 Warriors

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