@Mercbeast:
Ditto Esca's question. Also, there is an autofollow your target button that works on enemies?

If so, maybe melee *will* be doable. It's like IWT but better.

Now, I've been accused from time to time of being a Negative Nancy (Tm) and of being intentionally argumentative for no good reason, but...

You're the second person that I trust that cited knockbacks as basically a show stopper for boxing in BG's. I appreciate where you guys are coming from--You do BG's as a solo toon and get CC'd and knocked all over the place. I also appreciate that (after watching many hours of BG gameplay) Huttball is a really complicated map. At the same time...

I remember when I first saw Thunderstorm, and Typhoon and Death Grip and I thought "Wow, boxing is dead." Of course that was an overreaction but the idea was the same--I was convinced that these would hamstring boxing enough that it wouldn't be fun spending half your time collecting your guys. It isn't, but I don't spend half my time doing it. I spend just a bit of my time doing it.

~~~

One of the differences I've seen between Sith Inquisitor and any WoW caster is how many more insta cast abilities the SI has. As long as you don't get knockbacked onto another level of the map (I'm looking at you, Hutball) then you should be ok. Knocked into a loose formation? Cast the insta heal or the dot while you run back to the main. /shrug

I just feel like it's too early to throw in the towel and say "4 boxing will be way too hard at launch." Some of the brightest people I've ever known are active here on this site and I'm positive that with all/many of them working on these problems (follow, assist etc) we'll have an entirely workable setup for 4 boxing within the first week.

I guess we'll see, but for now I've got super excited face on