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Thread: Key Modifiers?

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  1. #1

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    Quote Originally Posted by Bettysue View Post
    If you look on HKN below the actions window there is a button labelled "show loaded hotkeys," had you clicked on this during testing you would have seen only 16 keys from your original code were loading and the rest were resulting in an error.

    It helps to simplify your code in order to troubleshoot as well.
    Excellent advice.
    �Author of HotkeyNet and Mojo

  2. #2

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    I'm now running the script Bettysue posted, and still having the same problem; Shift does not seem to modify the keys being sent to the first/active window. It will modify them to the second window, so that the second character only uses their abilities when shift is held ( which is how I have WoW's keybindings set ), but even with that key held down, the first/active window still treats the numbers as if there is no shift key held.

    And, I apologize for my newbishness.

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