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  1. #11

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    Wouldn't it be a better idea to use HKN toggles or swapactionbar to deal with mend/rez pet? Sticking it in a cast sequence, while currently effective, is not the most elegant way to deal with things like that.

    There should be a link to using toggles in either the bottom of my HKN guide or in the tutorial links of my newb boxers guide (in my sig...on a phone so I can't check). This way you can use a macro for /cast [nopet] rez pet; [pet] mend pet or whatever in the toggle and not risk lockups on dps.
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  2. #12

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    Quote Originally Posted by Khatovar View Post
    Wouldn't it be a better idea to use HKN toggles or swapactionbar to deal with mend/rez pet? Sticking it in a cast sequence, while currently effective, is not the most elegant way to deal with things like that.

    There should be a link to using toggles in either the bottom of my HKN guide or in the tutorial links of my newb boxers guide (in my sig...on a phone so I can't check). This way you can use a macro for /cast [nopet] rez pet; [pet] mend pet or whatever in the toggle and not risk lockups on dps.
    Im all for elegant i hadnt thought of this i do use HKN toggles like this one

    Code:
    <hotkey scrolllockon Oem1>
    <toggle>
    <SendLabel w1, w2, w3>
    <key tab>
     <toggle>
    <SendLabel w1, w2>
    <key tab>
     <toggle>
    <SendLabel w1>
    <key tab>
    This lets me press the Oem1 key which is the semicolon 3 times in quick succession
    and as long as my toons are all facing the same way you get toon 1 doing 3 quick tabs
    #2 doing 2 quick tabs and #3 just does 1 tab so now you have 3 different targets real quick

    but i dont see how this is helpful with mend pet unless i was to do a toggle for my spam key that would send spam key most of the time until it got to the part about sending a different key which means i would need a steady spam rate(mine varies so i can ride threat high the way i like to) and then it would send the mend pet and also if i did it with HKN that way i would need to fix the script everytime i decided to try something new with my macro

    However i do like the thought of the actionbar swap is there a way to do an actionbar swap as part of a castsequence
    this would be ideal it would come to where the mend pet should be and swap bars where i would have a macro something like this...dont know if this is the right syntax for it as i dont currently use such a macro

    Code:
    /cast [pet exists nodead]mend pet [pet exists dead] revive pet
    /swapactionbar#
    and it would mend pet or res pet without ever changing the spam of my main key and then swapbars again that would be hella win

  3. #13

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    Quote Originally Posted by Boogieman View Post
    but i dont see how this is helpful with mend pet unless i was to do a toggle for my spam key that would send spam key most of the time until it got to the part about sending a different key which means i would need a steady spam rate(mine varies so i can ride threat high the way i like to) and then it would send the mend pet and also if i did it with HKN that way i would need to fix the script everytime i decided to try something new with my macro
    Why would you need to change the script? If you make changes to the macro, it's not going to make any difference to HKN. You'll have 2 macros and all HKN will do is alternate between the two. You put your main macro on 2 and the pet macro on shift 2 for example -

    2 -
    Code:
    /castsequence [nochanneling] reset=target serpent sting,kill command,arcane shot,steady shot, steady shot,steady shot
    Shift 2 -
    Code:
    /cast [@pet,dead]Revive Pet; [nopet]Call Pet 1; Mend Pet
    Then you have your toggle built into your normal spam key

    Code:
    <Hotkey 2>
         <Toggle>
    	<SendLabel w1, w2, w3, w4>
    		<Key 2>
         <Toggle>	
    	<SendLabel w1, w2, w3, w4>
    		<Key Shift 2>
    and HKN alternates between sending 2 and shift+2 every time you press 2.

    It works the exact same way as swapactionbar.

    I've been using this for quite a while on a mixed team and I never have to alter the toggle code no matter how I change my macros. I've even been using the same code for an alt team I've been leveling and didn't need to change anything even when they didn't have enough spells to need a toggle.

    It also makes things easy if I need to use different macros altogether, like if I'm doing a dungeon where my healer needs to focus only on healing and won't have time to DPS. I just drag my healer's DPS macro off the 2 key in game and I'm good to go. Or if I'm in a dungeon that will require AOE instead of my standard single target DPS, such as boosting or speed running old content. I just replace my ST spam macro in game with my AOE macros either by swaping out the macros in game or changing the action bar. HKN's code never gets altered.
    Blog : Herding Khats
    Team : Kina - Çroaker - Messkit - Lìfetaker - Wìdowmaker
    Newbie Guides : Multiboxing Vol. 1 - Multiboxing Vol. 2 - HotKeyNet - Jamba
    The Almighty Lax made a liar out of me, apparently I DO get prizes for it.
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  4. #14

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    Why would you need to change the script? If you make changes to the macro, it's not going to make any difference to HKN. You'll have 2 macros and all HKN will do is alternate between the two. You put your main macro on 2 and the pet macro on shift 2 for example -
    yes this seems all well and good but im thinking that its casting mend pet every other click which means that its hella slowing the dps macro down

    its doing in the case of what you've put here

    serpent sting,mend pet,kill command,mend pet,arcane shot,mend pet,steady shot,mend pet,steady shot,mend pet,steady shot
    If this is wrong please tell me how
    also i haven't paid close attention but is mend pet on the GCD

  5. #15

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    Quote Originally Posted by Boogieman View Post
    yes this seems all well and good but im thinking that its casting mend pet every other click which means that its hella slowing the dps macro down
    If it's casting too much, you can always add in spells to keep it from repeatedly casting

    Code:
     /cast [@pet,dead]Revive Pet; [nopet]Call Pet 1
    /castsequence reset=target Mend Pet, Kill Command(), Steady Shot
    Or you can leave mend pet in the way you currently have it and just have the call/rez pet as the secondary macro.

    That's the beauty of breaking the macros up and calling them in steps, you don't need to spend all sorts of time trying to create one perfectly timed macro that only works under perfect circumstances.
    Blog : Herding Khats
    Team : Kina - Çroaker - Messkit - Lìfetaker - Wìdowmaker
    Newbie Guides : Multiboxing Vol. 1 - Multiboxing Vol. 2 - HotKeyNet - Jamba
    The Almighty Lax made a liar out of me, apparently I DO get prizes for it.
    *Commences Wielding the Banhammer like there's piñatas up in here and I'm Lady Thor*

    _ Forum search letting you down? Use the custom Google search _

  6. #16

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    Well Khat there you have it you solved the whole damn thing

    I have changed my macro to this now and it requres no bar swaping no HKN toggles

    This macro will revive a dead pet, call an absent pet or if your pet is alive and out already it just does the dps macro castsequence this is awsome because i get to keep those mend pets right where i want them and if the pet dies he is comming right back without even switching macros

    Code:
    #showtooltip
    /cast [@pet,dead]Revive Pet; [nopet]Call Pet 1
    /castsequence reset=target Hunter's Mark,Mend Pet,Auto Shot,Kill Command,Arcane Shot,Steady Shot
    /click MultiBarRightButton10
    However I am very greatful for you having brought these options to light
    I will be using both of these options for other skills in the future

    I just needed to get someone to start my head working in directions i hadn't thought of yet and you did that TYVM

    Anymore input is also welcome...on anything as i am always ready to adopt new things if they are better than what im doing
    Last edited by Boogieman : 10-12-2011 at 09:11 PM

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