Running 4 clients right now with the error handler disabled. Will report back with results
Running 4 clients right now with the error handler disabled. Will report back with results
My 5 Man team
http://www.wowarmory.com/character-sheet.xml?r=Uther&n=Abhram
http://www.wowarmory.com/character-sheet.xml?r=Uther&n=Stallker
http://www.wowarmory.com/character-sheet.xml?r=Uther&n=Allspark
http://www.wowarmory.com/character-sheet.xml?r=Uther&n=Shámán
http://www.wowarmory.com/character-sheet.xml?r=Uther&cn=Shammyhealz
I still crash at the 15/16 minute mark even with the Error thing disabled.
Ok, all clients still crashed with the error handler disabled![]()
My 5 Man team
http://www.wowarmory.com/character-sheet.xml?r=Uther&n=Abhram
http://www.wowarmory.com/character-sheet.xml?r=Uther&n=Stallker
http://www.wowarmory.com/character-sheet.xml?r=Uther&n=Allspark
http://www.wowarmory.com/character-sheet.xml?r=Uther&n=Shámán
http://www.wowarmory.com/character-sheet.xml?r=Uther&cn=Shammyhealz
Team 1: 7x60p80 Clerics + 3x60p60 Mages (Legio IX)
Team 2: 5x60 Clerics + 5x60 Rogues
Team 3: 10x60 Warriors
Also, does anyone know if there's debug setting to run Rift in single-threaded mode? Perhaps it's using multiple threads and there is a race condition somewhere that only occurs on some machines and with the timing difference of IS running.
It could also be a memory leak (GPU or CPU) that causes the machine to run Out Of Memory and crash. Check your CPU memory usage in Task Manager. Not sure how to check GPU memory usage without a GPU tool like PerfHUD or something, and I'm not sure that's system-wide anyway...
Team 1: 7x60p80 Clerics + 3x60p60 Mages (Legio IX)
Team 2: 5x60 Clerics + 5x60 Rogues
Team 3: 10x60 Warriors
According to the Error logs I have the error is an access violation error.
Not sure at all what or why is causing it.
I am loading up Wireshark now and see if I can get anything from the ErrorHandler.
Yeah, an access violation error means a bad pointer - it could be 0 (or a small offset from 0) which could indicate Out Of Memory. If the accessed address is a large number, it's probably not Out Of Memory.
Team 1: 7x60p80 Clerics + 3x60p60 Mages (Legio IX)
Team 2: 5x60 Clerics + 5x60 Rogues
Team 3: 10x60 Warriors
Same crash with rifterrorhandler.exe closed. Ran 16.5 minutes from the time I clicked Play before they started crashing.
Now playing: WoW (Garona)
I got nothing from the Packet Sniffer, which admittedly is not my strength.
I also tried forcing the game into Dx9 mode by adding the -dx9 parameter.
Still crashes.
Hmm, are you guys using any addons?
Team 1: 7x60p80 Clerics + 3x60p60 Mages (Legio IX)
Team 2: 5x60 Clerics + 5x60 Rogues
Team 3: 10x60 Warriors
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