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  1. #41

  2. #42
    Member Norrin's Avatar
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    I still crash at the 15/16 minute mark even with the Error thing disabled.

  3. #43

  4. #44

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    Quote Originally Posted by Lax View Post
    I'm working on tracking this down, but when I kill rifterrorhandler.exe and attach a debugger I'm not getting any crashes. And of course, the rift error handler won't share any of its information it will only send it to Trion and there doesn't seem to be a log of it.

    So... if anyone wants to try killing the rifterrorhandler.exe processes (there is one per instance of rift.exe) and see if the crashes stop for them too... report back
    Perhaps try that packet sniffer tool (pcap or something) and see if the data rifterrorhandler.exe sends out is readable?
    Team 1: 7x60p80 Clerics + 3x60p60 Mages (Legio IX)
    Team 2: 5x60 Clerics + 5x60 Rogues
    Team 3: 10x60 Warriors

  5. #45

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    Also, does anyone know if there's debug setting to run Rift in single-threaded mode? Perhaps it's using multiple threads and there is a race condition somewhere that only occurs on some machines and with the timing difference of IS running.

    It could also be a memory leak (GPU or CPU) that causes the machine to run Out Of Memory and crash. Check your CPU memory usage in Task Manager. Not sure how to check GPU memory usage without a GPU tool like PerfHUD or something, and I'm not sure that's system-wide anyway...
    Team 1: 7x60p80 Clerics + 3x60p60 Mages (Legio IX)
    Team 2: 5x60 Clerics + 5x60 Rogues
    Team 3: 10x60 Warriors

  6. #46
    Member Norrin's Avatar
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    According to the Error logs I have the error is an access violation error.
    Not sure at all what or why is causing it.

    I am loading up Wireshark now and see if I can get anything from the ErrorHandler.

  7. #47

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    Yeah, an access violation error means a bad pointer - it could be 0 (or a small offset from 0) which could indicate Out Of Memory. If the accessed address is a large number, it's probably not Out Of Memory.
    Team 1: 7x60p80 Clerics + 3x60p60 Mages (Legio IX)
    Team 2: 5x60 Clerics + 5x60 Rogues
    Team 3: 10x60 Warriors

  8. #48
    Member Ughmahedhurtz's Avatar
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    Same crash with rifterrorhandler.exe closed. Ran 16.5 minutes from the time I clicked Play before they started crashing.
    Now playing: WoW (Garona)

  9. #49
    Member Norrin's Avatar
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    I got nothing from the Packet Sniffer, which admittedly is not my strength.
    I also tried forcing the game into Dx9 mode by adding the -dx9 parameter.

    Still crashes.

  10. #50

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    Hmm, are you guys using any addons?
    Team 1: 7x60p80 Clerics + 3x60p60 Mages (Legio IX)
    Team 2: 5x60 Clerics + 5x60 Rogues
    Team 3: 10x60 Warriors

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