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Thread: Keyclone PiP

  1. #1

    Default Keyclone PiP

    I am 4 boxing on two monitors currently. My main is on my 22" widescreen (1680x1050) and my three alts are on a 15" (1024x768) to its right. They are configured as seperate monitors both acting as windows desktop, not one horizontal span. I cant seem to find any proportions for the 3 alts so that they dont look stretched in some way or otherwise terrible when I hit the PiP key and bring them to my 22". It works fine if i set them to 840x525 (exactly half of 1680x1050) but that is too bit to see all three. If i make them smalled, to say 40% of 1680x1050, they look stretched. I dont understand why it is like this. Any thoughts?

  2. #2

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    Your going to have to to do some math. The 1024x760 When it gets to the 1680x150 its trying to stretch and resolution higher then the one set when you logged in. It just cannot do that. Your goiung to have to do some math and shrink the size of your main screen so when you do PiP it will not look all messed up.
    AKAMA > (The Zerg) > 4x Shamans > FirstRock, SecondRock, ThridRock, FourthRock

  3. #3

    Default

    I have just been through the same excercise on my 24" 1920x1200 screen except I wanted all instance in the one monitor (i'm running XP so the 2nd monitor isn't an option )

    I ended up with 1920 / 5 = 384 x 1200 /4 = 300 = 384x300 for my clones and 384 * 4 = 1536 x 1200 for my main this gives all windows an aspect ration of 1.28 PIP scales brilliantly

    Once Rob releases the next version with (hopefully) fixed PiP hotkeys my leader focus macro and PiP hotkey will be the same button

    anyway back to your problem... you have an aspect ration of 1.6 so you could have a 2x2 grid with a res of 512 x 320 for your clones, this will take up 1024x640 leaving a little dead space (1024x128) on your screen (for the taskbar perhaps?).

    Remember with PiP it isn't as important to have a lot of detail in your clones (being able to see they have lost follow or aggro'd a mob is usually sufficent) if you use decent unit frames.
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  4. #4

    Default

    Quote Originally Posted by 'Djarid',index.php?page=Thread&postID=41917#post41 917
    anyway back to your problem... you have an aspect ration of 1.6 so you could have a 2x2 grid with a res of 512 x 320 for your clones, this will take up 1024x640 leaving a little dead space
    Yeah, this is what i'm saying though. I've already done this. I have tried 512x320 x4 on the smaller monitor, i've tried 614x384 x2 and then a vertical to the right, i've tried just about every 1.6:1 ratio that will fit in that space, and nothing smaller than 840x525 will transfer and look normal. No matter how much i change it, it always looks like it is squished vertically.

  5. #5

    Default

    very weird... beyond me I am afraid... hopefully Rob will post a reply soon
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  6. #6

    Default

    g'morning.

    ok... so your main is on 1680x1050 yielding an aspect ratio of 1680/1050 == 1.6

    the trick is to find a similar aspect ratio for your alts. since you have 3 on the other screen, you will most likely end up with some area no covered. i'd recommend a black background to make it look nice.

    anyhow, dividing 3 into the height of your other screen, which is 1024 x 768, yields a height of 256 each. now you need the width such that:

    w / 256 = 1.6

    or roughly 410. so, in your maximizer editor, UNCHECK the snap to grid and set your clones to 410 x 256.. or:

    clone A: x,y( 0,0 ) w,h( 410,256 )
    clone B: x,y( 0,256 ) w,h( 410,256 )
    clone C: x,y( 0,512 ) w,h( 410,256 )

    alternatively, you could put them next to eachother for dimensions of 614 x 384... so:

    clone A: x,y( 0,0 ) w,h( 614,384 )
    clone B: x,y( 0,384 ) w,h( 614,384 )
    clone C: x,y( 614,0 ) w,h( 614,384 )

    note that clone C is to the right of A & B. this might be more readable for you, but you'll lose a small section of C (about 200 pixels). if you can bump that monitor to 1280x1024 it'd look nicer..

    let me know how that works for you

  7. #7

    Default

    I didn't think to mention the snap to grid option... it was messing mine up so I should have remembered!

    @Rob,

    On a technical note, how do you scale so well? it the gxResolution for the small windows actually set to the res of the main it PiP is enabled?
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  8. #8

    Default

    Quote Originally Posted by 'Djarid',index.php?page=Thread&postID=41964#post41 964
    On a technical note, how do you scale so well? it the gxResolution for the small windows actually set to the res of the main it PiP is enabled?
    Unless I'm mistaken WoW scales natively (leftovers from it's windowed mode code) so as long as you stick to a single aspect ratio it works fine. Once you force the aspect ratio to change, things get fugly.

    Also depending on how your UI mods are written they can have placement issues with scaling.
    [> Sam I Am (80) <] [> Team Doublemint <][> Hexed (60) (retired) <]
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  9. #9

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    cool, thanks for the clarification Zanthor
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  10. #10

    Default

    the aspect ratio is set on startup. any changes after that which changes the width to height ratio, will change the aspect ratio and the images will look 'fugly' (i wish blizzard would adjust that in real-time, or at least once every 2 seconds, then it'd be fine... oh well)

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