If you're going to PvP, then enough hit to be hit capped for players.
Which is 5% after any talents, racial benefits, etc.
Beyond Hit, I'm not sure what a Mage should go for.
If you're going to PvP, then enough hit to be hit capped for players.
Which is 5% after any talents, racial benefits, etc.
Beyond Hit, I'm not sure what a Mage should go for.
EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
Diablo III: 4x Crusader & 4x Wizard.
My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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