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Thread: 10 Boxing

  1. #1

    Lightbulb 10 Boxing

    Was wanting to know a few things about 10 boxing. I'm going to RAF it all.

    what to choose, I was thinking of
    10 Locks..... would be fun for instant dots and pets. (Good PVP? ok PVE?)
    8 Shams,1Pal,1Priest..... totems,healz, (Good PVE & PVP?)
    10 Mage's...... Clones = 50 Mage's (lol)..... AOEs and I don't know what else.

    Game Masters - I know Multi-Boxing is well known now, but would a 10 boxer be more at risk then a 5 boxer?

    Dungeons - What is the best way to take 10 toons and level them all equally?... I'm assuming just quests as 2 seperate groups?

    any thoughts suggestions opinions or ideas would be appreciated.

  2. #2

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    I did mine in two seperate groups, did 1 pally 4 shamans, then 1 shaman solo
    then dk, mage, priest, druid, lock in the second then put them together.

    All of your groups will work for pvp, but the second group would be good for pve, espically if you took out a shaman and added anther tank.

    But as always, play what you like, whatever is fun for you

    Let them hate, as long as they fear.

  3. #3

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    Quote Originally Posted by Wha View Post
    Game Masters - I know Multi-Boxing is well known now, but would a 10 boxer be more at risk then a 5 boxer?
    Not quite sure what you mean by this, but since multiboxing is not against rules I don't see this being a problem?

  4. #4

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    8 DKS 2 Priests ^^

    DKs just own everything up with howling blast
    Bladefist EU:
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    StõmpdòwnStòmpdõwnStómpdõwnStõmpdówn

  5. #5

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    Locks are fun but a bit squishy. If you want fun pvp with insane damage go 10 marksman hunters. Multi-shot = many dead people. 5 marksman hunters took out all 10 of my shaman in AV once. I went down quick.
    Dana Pain
    Legion of Boom
    Kil'Jaeden



  6. #6

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    8 hunters, 1 priest and 1 paladin! Turtle in AV = win

  7. #7
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by Wha View Post
    Game Masters - I know Multi-Boxing is well known now, but would a 10 boxer be more at risk then a 5 boxer?
    What?

  8. #8

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    Four characters following a leader and working in unison won't seem much different to another player than nine will. GMs will typically only get involved if you are reported by another player, so there shouldn't be any difference between 5-boxing and 10-boxing.

    Mage teams seem to be the flavor of the month right now. It's a fun group, since they can pump out a lot of damage and sustain it pretty well and keep PVE mobs occupied with mirror images. I'm not sure how well it works for warlocks, my limited experience (leveled one to 85, am leveling four more which are at 61 now) says that warlock DPS can out-aggro the pets too easily for dealing with PVE bosses. For PVP, a group of warlocks sounds pretty awesome. Wasn't it Xzin who had a warlock team? Watching a mob or player's debuff window light up never gets old. Five DoTs... ten DoTs... fifteen Do-- whoops, dead!
    "Multibox : !! LOZERS !!" My multiboxing blog

  9. #9

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    Xzin had a priest + 4 mages, i never saw a warlock team, it sounds good for pvp, but no heals will hurt, i'd trade out a lock for a priest at least personally, but to each his own.

    Let them hate, as long as they fear.

  10. #10

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    awesome guys. it definitively sounds like i should make a 2 Priest + 8 Mage and or 8 Lock Team
    Hunters does sound crazy... but i'm more of a fan of magic classes.

    Ill be making this on Kil'Jaden Alliance I sapose.

    and sorry for the poor question of the Game Master it just sounds like the bigger you go with more toon the more its noticed and condemn. just wanted to be sure no ones had a issue with a gm before with 10 boxing. I figure Kil'Jaden is a safe zone with lots of boxers on that server im sure the GM is well aware of us.

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