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    Also, there is a great feature in EQ2 called AA - alternative advancement that can effectively make your team overpowered if you channel earned xp into it. check it out on official forums. I two-boxed all content (and all dungeons) untill lvl 60 where I decided to add fury for dmg.

    I should note that I have full subs on all accounts since its importat that I could use master-level spells for my team's abilities.

    Also - if you are looking for a full team of 6, the concensus is about

    (1) SK tank (should have race tracking) - great AoE tank
    (2) Templar (reactive heals + dmg)
    (3) Defiler (shields + dmg)
    (4) Troubadur (mana regen)
    (5) Illus (cc + dmg)
    (6) lock (aoe dmg)

    that party has group invis, evac, damage synergy, complimentary buffs and what not. kills everyting in sight too
    Last edited by akourbat : 09-08-2011 at 08:44 PM

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