Guild Challenge... BING!
Sethekk was a BREEZE! Only the last boss gave me any guff, but spamming the Follow command got me around the pillar to avoid the AOE blast. Tank N Spank after that single maneuver.
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Guild Challenge... BING!
Sethekk was a BREEZE! Only the last boss gave me any guff, but spamming the Follow command got me around the pillar to avoid the AOE blast. Tank N Spank after that single maneuver.
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Botanica and Mech.
Alright, End boss in Bot kicked my ass when I tried to utilize a strategy and kill the adds while working down the boss... FAIL! stupid melee group, always stunned, boss healing, and I cant heal up... I decided to brute force it, and he went down faster my sister in high school.
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Shadow Labrynth.
alright, so I know hes not the end boss. But the second boss, (Mind Control boss) Blackheart the Inciter... WHAT A PAIN. First, all the group is melee, so when he mind controls everyone, they are all in range of one another, and often decide to pick on the healer. they swap auras, so that makes it very hard to get back once the control is given back... there is the AOE knockback... ugh. Just note-worthy. At least it was for me.
Murmur on the other hand, was a walk in the park. In, boom boom boom, out, in boom boom heal AOE damage, rinse repeat.
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I had to go back to Arc to complete the quest chain to enter Arcatraz. I may do the quest chain for Entry into Karazhan, just so I can say I did it. I think there was some really nice EXp. Better get it in now, before I get too far leveling.
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Leaving Outlands and hitting up Northrend. This is a little bit more challenging. The bosses arent easy enough to Tank n Spank, as I have been doing up to now. But im learning.
this bitch is pissing me off.
Utguarde Keep
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Make sure you occasionally jump on all characters to reset the AoE dot down to one stack. Also face the dragon away from group.
I assume you're aiming to go PvE with this team once it hits 85?
With pally groups, Keristraza is MUCH easier than casters. Just jump constantly while dpsing, stop long enough to cast a heal if you need to, then continue mimicing a box of mexican jumping beans.
Apps, when I was doing that on my pallies, I would stack the rets to one side of her in melee range (basically on the left edge of that pedestal thingy she's on while frozen), put the prot in front of her in range, then run over and click the last orb with a ret. The prot could quickly get aggro and everyone was already positioned out of the breath and tailswipes. Then just save cooldowns for that last 20% and loot.
[edit] It is somewhat harder now that you can't spam cleanse to clear the root she casts on someone every so often.
Now playing: WoW (Garona)
This is definitely my problem. That and simply running out of mana to heal. Im excited to pick your brain now that I know you had a pallies team. I do have them positioned as you pointed out. I remembered solo play, so this was the plan all along, and I did also remember the "jump" to keep the dots off. Problem is, Whats the best method to do that? I have been doing is getting into position, then activating the full broadcasting, so that when i spacebar for my tank, they all jump too. but when I heal, they all heal, and I burn through mana far too fast. And if im jumping, and healing, then Im loosing valuable dps. Frustrating.
I did AN last night. Still cant do Nexus. Jeez.
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