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  1. #18

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    Ya off tanking is probably not needed much. And the DK can do that, as I remember he needed for anti magic shell.



    1 Prot Pal (tank)
    21 Fire Mage (duh)
    6 Resto Shaman (healing)
    1 Priest (mass dispel)
    1 Rogue (stealth targeting of enemies, locks)
    1 DK (death grip) (antimagic shell)

    Ya this looks a lot better. One less class to have to write macros for.

    I have 8 guys (7 mages) level 80 and some shamen in the 70s I think. Priest and rogue are in the 50/60 or so. When I get RAF again Ill do a group of 10 then another group of 10 and transfer those to active accounts.

    Ya they nerf and then they unerf, Im not worried about it. Mages will always have some spell that is 40 yards.


    Like I say I am going to that spot in Deepholm with the fast spawners, with level 1 guys (draw mobs from a large area) and divide into 5 man groups each with at least one mage (archane) to tag and just aoe everything. Some group will get the exp, no matter to me which one. As guys hit 83-85 (in case they do tag), I just take them out of any group (they by themselves) and make sure they can't tag (first Step would be taggers casting aoe, 2nd step is the non taggers casting aoe) .... Again the exp goes to some group and again no matter to me which one.

    With RAF and level 25 Guild Perks this should level me up amazing fast, we will see.

    Should be starting in about a month, still working on getting RL stable.
    Last edited by Sam DeathWalker : 11-01-2011 at 12:21 PM

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