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Team Attrition
Multiboxers are the only ones who could appreciate this . . .
I was bored and playing with a resto-shaman telluric currents build. In i340 gear, I could pull 2.5-3k dps and if I burned heroism and fire elemental I could get that to 4-5k dps.
<Light Bulb>
After goofing around with specs and glyphs, I run a pally and 4 resto shaman. The pally does 50-60% of the damage (and seems to break recount, supposedly he is doing 6-14k dps a fight) while the shaman all pull 8-15% damage.
This makes for long fights, really long fights. BUT . . . the team never drops below 70% mana or 80% health. The tank rarely drops below 60%.
So, nearly unlimited mana and healing, weak dps, equals 1 button instances. I win by attrition, always topped off and slowly bleeding my targets dry. No CC in heroic grim batol (although the mechanics of the first boss are a little annoying, still working on tagging all the adds).
I still have some green gear and haven't reforged, enchanted or gemmed much yet. Still in the R&D phase. As my spirit/hit rating gets better I think heroic bosses are doable. I've already dropped 2. The shamans have so many passive healing skills that you have time to dps.
Anyway, it made me laugh.
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