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  1. #1

    Default Is there a cap on spell crit

    Seeing im running 4 shamans and a druid, i have a very high base to crit. Now im looking at what gems i should start putting in my gear and i was wondering is it possible to have too much crit rating before you get a dismal return. For example +def gets to a point where you become uncrittable, but it still gives you a little bit of avoidance for every bit of extra def rating you add on after that. Is it the same with spell crit in any way?
    [align=right][ http://theoptimen.blogspot.com | Level 70 5 Boxer- [A] Frostmourne US ]
    [ 5 Shamans, 1 Druid & 1 Warrior - Mix & Match ]
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  2. #2

    Default

    I did read a post on the wow forums, tho it was for mages it was kinda good. He described the best gem's to put in ur gear for maximal %dmg. There is a difference bitween pvp and pve tho, but his post was about pve. He recomended, put +spellhit gems untill u have around 16% spellhit with talents, after that +spelldmg. Critgems didnt boost ur dps as much as any of these two untill u had about 1200+ spelldmg and 16% hit.
    Something like that, as i said, this was for pve. For pvp depending on ur gear, if u have full arena gear + weps + extra epics, ur reciliance and stamina should be so high that u dont really have to aim for +stamina gems, and can instead focus on +spelldmg and/or resiliance sins ur basecrit % will be high, i gues the druid is boomkin? :P

    // Emo?

    [Edit] Changed 17% -> 16%
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  3. #3

    Default

    I'm assuming you're running with 4x Totem of Wrath, so your +hit is pretty good. 12%
    You need 16% spell hit to reach the cap on level 73 mobs as 70.

    /edit 17% hit? The hit rate on a +3 mob is 83% and you will always have 1% chance to get resisted. Meaning anything above 16% should be a waste.

    Edited to remove wrong information
    Werimijn, Worimijn, Wurimijn, Warimijn, Wirimijn - 5 Shaman team - Horde - Draenor[EU]
    Status: Level 18, Hiatus.

    Ilemijn, Ilomijn, Ilumijn, Ilamijn, Ilimijn - A priest and 4 hunters - Horde - Dreanor[EU]
    Status: Level 11, Enjoying the barrens a bit more, EVIL aggro range on red stuff in RFC.

  4. #4

    Default

    Yah true, 16% it is.
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  5. #5

    Default

    great thats the answer im after, thanks My history is only in melee and stuff never really played a caster and looked into micromechanics
    [align=right][ http://theoptimen.blogspot.com | Level 70 5 Boxer- [A] Frostmourne US ]
    [ 5 Shamans, 1 Druid & 1 Warrior - Mix & Match ]
    [/align]

  6. #6

    Default

    got to love ToW and moonkin aura

    as said before 16% to spell hit is what you should aim for (having 12% already is a great start). I'd hesitate to say that you should try taking some of the talents giving you +hit as you are very likely to get those last 4% from gear. Also don't forget that +crit means mana efficiency on you shamans. If 50% crit rate is attainable then that means you'll be casting cheaper Lightning bolts nonstop.
    as for optimising dps, I'd say it's likely with such high +hit and crit that Spelldamage is going to benefit the team more once you hit the 16% hit cap. It's rly up to you.. personally I just love the idea of criting like a maniac take a guess what i'll be going for :P
    1--------10---------20---------30---------40---------50---------60---------70---------80
    Kaiya, Ðeceased, Deceased, Decaesed, Deceasead, Deceasaed

  7. #7

    Default

    Funny thing about full shaman teams with ToW.

    Tow alone provides 15% hit and crit.

    Then you have 6% crit from Call of Thunder 5/5
    Along with 5% crit from Tidal Mastery 5/5 (this is for bolt and chain only, well... and heals)

    So 26% crit from Talents.

    1 Druid +4 Shamans will for the Shamans have 2% extra crit but 3% less hit, the Druid will have 12% ToW, 5% moonkin, 4% talents, for a total of 21%

    Overview (counting talent totals only, not including base stats nor +int/crit rating gear)

    Druid + 4 Shamans:
    Druid: 21% crit 12% hit (add 4% hit with Balance of Power 2) (Wrath and Starfire) Moonfire will be 27% crit 12% hit (add 4% hit with Balance of Power 2)
    Shamans: 28% Crit 12% hit (add 6% hit with Elemental Precision 3, or 3% with Natures Guidance)

    5 Shamans:
    Shamans: 26% Crit 15% hit (add 6% hit with Elemental Precision 3, or 3% with Natures Guidance)



    /edited to remove wrong information.
    Werimijn, Worimijn, Wurimijn, Warimijn, Wirimijn - 5 Shaman team - Horde - Draenor[EU]
    Status: Level 18, Hiatus.

    Ilemijn, Ilomijn, Ilumijn, Ilamijn, Ilimijn - A priest and 4 hunters - Horde - Dreanor[EU]
    Status: Level 11, Enjoying the barrens a bit more, EVIL aggro range on red stuff in RFC.

  8. #8

    Default

    If you want to shut off your brain and just get told what to do, try taking a look at www.maxdps.com

    You really don't need a lot of spellhit as an elem shaman, you have tons from talents/totems, and will have maxed out hit on anything but bosses (instance bosses that shows as a skull).
    Crit is lovely, so is damage, and it really depends on what kind of gear you have which will give you the most benefit. Maxdps.com is a calculator, you plot in your stats and it tells you what adding an item (including gems) to your gear would mean for your optimal dps. Lovely tool.
    Zanjii / Xanjii / Sanjii / Vanjii
    Troll Shamans in training
    Magtheridon - EU

  9. #9

    Default

    Hi, as far as i know there is no max on crit, but if you want to go pvp. You have to considure that ppl have resilions. So what i normaly have been doing is to only push dmg untill i fell that i have the dmg i need to down someone with the time my resilions and hp gives me, without criting. And then start to push up crit. As now after s1 is bought for honor most ppl you will meet in arenas have 300+ resilions. So you better have a nice pure dps, And not relay on crits. Unless you really do the opposite of this and only push crit to the limits that you know you will crit so much that criting itself will get the job done.
    Anyway. About the + hit, know that in pvp, there is a limit of +75 hit rating on both melee and spell hit rating.. All above that is not giving anything in pvp, but works in pve only.. So dont worry much about the +hit for pvp aslong as you are epic geared you should have that covered. And, you harld never miss unless they are using a counter ability vs you..
    Lizandra + Againstme + Againstmê + Agaînstme + Againstmë + Againstyou / The Zerg - Al'akir (EU)

  10. #10

    Default

    Higest ive ever gotten unbuffed was aroudn 86% XD it was wack
    Signature edited by Svpernova09

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