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  1. #1

    Default SSD performance in WoW dissected

    Interesting article on SSD performance as it relates to WoW, Crysis 2 and Civ V.

    http://www.tomshardware.com/reviews/...ance,2991.html

  2. #2
    Multiboxologist MiRai's Avatar
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    Dammit I'm not sure I'm going to have enough time to read this before I have to go to class....

  3. #3

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    Quote Originally Posted by Fenril View Post
    Dammit I'm not sure I'm going to have enough time to read this before I have to go to class....
    basically says loading the initial game very little difference.
    loading realm big difference,
    streaming in while you travel minor-medium performance boost.

  4. #4
    Member Ughmahedhurtz's Avatar
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    Synopsis re: WoW:

    WoW is mostly random data. Thus, SSDs will greatly improve your performance. Duh?
    Now playing: WoW (Garona)

  5. #5

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    Overall Statistics

    World of Warcraft: Cataclysm: Gameplay
    Elapsed Time
    05:19
    Read Operations
    245
    Write Operations
    581
    Data Read
    2.86 MB
    Data Written
    31.42 MB
    Disk Busy Time
    0.12 s
    Average Data Rate
    276.91 MB/s

    World of Warcraft: Catalysm looks more similar to Crysis 2 when it comes to gameplay. The majority of operations are sequential writes. The key difference from Crysis 2 is transfer size, as there’s a greater variety in WoW due to the game’s file structure.

    This workload, however, reflects a very specific style of play: mainly, running around a single zone running quests and interacting with the environment. Just bear in mind that it might not be as representative of end-game raiding or flying around between zones, loading new textures on-demand.

    I/O Trends:

    • 82% of all operations are sequential
    • 70% of all operations occur at a queue depth of one
    • 38% 4 KB, 28% 128 KB, 9% 16 KB, 8% 8 KB
    Well kinda usless information if they are saying there are 15X times the number of writes then reads. Loading new texTures on-demand is what we need to really know ....

    But ya wow is mostly random reads (during gameplay running around in org) of 4K chunks.
    Last edited by Sam DeathWalker : 08-19-2011 at 04:37 AM

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  6. #6
    Member Ughmahedhurtz's Avatar
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    It's also relatively useless for multiboxers as we generally experience 3-10x the reads/writes of single-boxers like in this review, and have certain features enabled (junction point folder sharing for example) that change the way the disk accesses behave rather markedly.
    Now playing: WoW (Garona)

  7. #7

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    Indeed. In my setup, I have most of the textures and "static" data files on my SSD junctioned in to my normal game directory located on a HDD. The HDD then takes the brunt of any write activity in-game, and the SSD really only gets written to during patches.

  8. #8

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    Quote Originally Posted by JamieW View Post
    Indeed. In my setup, I have most of the textures and "static" data files on my SSD junctioned in to my normal game directory located on a HDD. The HDD then takes the brunt of any write activity in-game, and the SSD really only gets written to during patches.
    then what is the point to using an SSD for WoW? if you put the textures data on the regular HDD, doesn't that slow down the loading of zones, players, gear, etc? That seems to defeat the purpose of putting the game on an SSD in the first place.

  9. #9

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    Quote Originally Posted by burningforce View Post
    then what is the point to using an SSD for WoW? if you put the textures data on the regular HDD, doesn't that slow down the loading of zones, players, gear, etc? That seems to defeat the purpose of putting the game on an SSD in the first place.
    I don't think you read that right, or I didn't explain it properly.

    I have the static/textures directory located on the SSD. The rest of the installation is on the HDD. There is a junction point created in Windows that maps the information on the SSD to look like a folder on the HDD, so that the software is none-the-wiser that it's really spread across two drives.

  10. #10

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    Quote Originally Posted by JamieW View Post
    I don't think you read that right, or I didn't explain it properly.

    I have the static/textures directory located on the SSD. The rest of the installation is on the HDD. There is a junction point created in Windows that maps the information on the SSD to look like a folder on the HDD, so that the software is none-the-wiser that it's really spread across two drives.
    JamieW - Can you provide a bit of 'how-to' or detail on how you're structuring things? I'm assuming it works just like unpacking the MPQ's and placing them in the work directory of WoW ... forget the folder name ... the game looks there first to see if it's already unpacked and if not goes to the MPQ to retrieve the textures etc. I get the unpacking but how are you doing the junction points in Win7?

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