Quote Originally Posted by leroyreborn View Post
yes if your moving it will just got to something you can cast. well even do it for range. for like a MM or ranger build that has range moves can just put a melee at the bottom of the macro and if can not cast any range spells will default down to melee witch it can
This doesn't seem to work. On my chloromancer I have the following macro:

suppressmacrofailures
cast Ruin
cast Nature's Touch
cast Vile Spores
cast Crumbling Resistance

It won't cast Crumbling Resistance if I'm moving... :/