Quote Originally Posted by Apatheist View Post
I just started T2's and I have to say, the progression ladder is a bit off. Normals to the two level 50 instances were easy, but you sort of expect that of leveling instances. Stepping into T1, I expected more of an upgrade, but was I was able to largely ignore mechanics and knock over bosses far too easily.

When you first step into T2's, it's a completely different game. Nearly every encounter has additional mechanics that will kill you if you don't deal with them properly. Lots of movement, dispelling and positioning that just wasn't necessary in previous tiers. I'm really enjoying it so far, I was starting to get bored with how faceroll the first 50(.5) levels were. Managed to clear Charmers Caldera, Iron Tombs and Kings Breach over my weekend, but they were definitely not faceroll. Had to re-think my strategy on nearly every fight, add more macros, etc.

Will probably change once my gear isn't bare minimum to enter T2's, but at the moment it's a blast.

Seems like Trion likes mechanics that make people move a lot. I'm noticing my Clerics are doing a lot less DPS stepping into T2, simply because you can't stand in one spot and mash BoJ anymore. I'm seriously considering leveling up a couple of rogues and replacing my Inq's. Rolling 2-3 Marksmen is very tempting at this point, with how ridiculous Vampiric Munitions is, plus the fact that they can pretty much maintain their normal rotation while moving.

I've also noticed in PvP it's really hard to maintain pressure on people when you have to stop and hit DoL every few GCD's, plus the lack of a heal debuff. I'm wondering whether it wouldn't be better to have 2-3 dedicated healers and the rest dedicated DPS. Clerics smashed everything up until T2, but I'm starting to miss the lack of mobility.
Thanks for posting your experiences, it helps to have some idea of what to expect once I get to that point with my own teams.