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  1. #111
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by Lyonheart View Post
    I do not see where you have your repeater region set up on the screen? do you have it over your top bar? Also, how do you like the fun/play style of these clerics compared to when you were leveling your rogs?
    I run in raid mode so I just see the raid bars on the left edge of the screen; I have the repeater region on top of the raid bars.

    I like the clerics better so far. The rogues are WAY better for the harder invasion events as they put out STUPID amounts of raid healing and buffs. The clerics are more exciting to play due to the massive AoE and the ability to respec one to a real tank and one to a real healer for the more difficult content that eats the pigs.
    Now playing: WoW (Garona)

  2. #112

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    I've updated my blog at http://boxofchocolate.smedis.com/ to include all builds that I'm planning on using for my 5x Cleric team on October 15 for the Extra Life event. It has build links for each step of the way to 50.
    Last edited by Smedbox : 09-29-2011 at 08:15 PM

  3. #113

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    Quote Originally Posted by Smedbox View Post
    I use the mouse-over Shift-1 to Shift-5 for occasional off-healing. (Healing people who isn't the main character.) For healing my main, I use numpad 1-5, which casts the same spells as Shift-1 to Shift-5 but on the main character. I like pressing buttons on the keyboard rather than mouse-clicking anything...

    I don't do a lot of dungeons (yet), but I've done a few where I had set up stepping keymaps for spamming heals on the tank automatically. They're a pain to set up and needs constant tweaking and modifications as you level up and get new abilities or respec. And I feel like I have no control over what's happening...
    Not really. I run Ward/Sent because it's more mobile and has slightly better HPS, but it's also a much more difficult rotation to set up. You could easily keep a tank alive with nothing but healing grace spam and use DoL +reparation for group heals and it would be require almost no micromanagement other than hitting your DoL hotkey whenever the group takes damage.

    Set your tank to focus and put these two macros on your Sentinel's heal key -


    Hotkey 1 (use the same hotkey as your DPS spam, or include this in a keymap) -

    #show Healing Breath
    cast @focus Healing Breath
    cast @focus Healing Grace

    Tank cooldown on a separate button -

    #show Healer's Covenant
    cast @focus Healer's Covenant

    You may need to complicate things once you get into Expert modes, but these two macros plus the passive heals and occasional DoL from the rest of your group is easily enough to manage every instance from 1-50, including the two level 50 instances, (assuming your toons are geared enough for the instance in the first place).

  4. #114

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    Thanks to all of you and your damned thread I started a new all cleric team.

    Well, it's actually 4 new clerics that will be lead by level 50 but still ...
    Schadenfreude Rogue ( MM/Ranger ) / Dekoy Rogue ( MM/Ranger ) / Medyc Cleric ( Sentinel/Warden ) / Rhiggs Warrior ( Champion/Warlord ) / Murtaugh Mage ( Chloro )

  5. #115

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    PS,

    Here's something I've been toying with. This is my new PvP build I call my, "Inquisitank"! Focusing on mobility and survivability.

    4 clerics specced as - http://rift.zam.com/en/stc.html?t=10...Vgobxx0V.yox0o
    1 cleric specced as - http://rift.zam.com/en/stc.html?t=10...x.Vgobxx0V.VVb

    Here are the major things you'll lose compared to a standard PvE Inquisitor build:

    - No fanaticism (though you could swap a point from corporal punishment if you think it's worth it, I don't)
    - Roughly 20% less damage from vex and sanction heretic.
    - No DPS armor buff (not an issue, as I'd use the endurance/armor buff in PvP, anyway)..
    - Less passive buffs to DPS, as your secondary and tertiary souls are focused mostly on survivability

    Here's what you gain.

    - No fewer than 5 ranged, instant cast life nukes (to build convictions) on relatively short cooldowns as well as your depravity proc. Really nice mobile single target damage.
    - Shards of light is an awesome filler for when your depravity hasn't procced
    - A significant amount block, via spellpower, plus an extra 15% from precept, when you're in melee range
    - The option to toggle any of your clerics that get focused into Mein of Leadership (huge armor/hp buff)

    And here's what makes the build. Absolutely huge damage mitigation. 15% passive from shield of faith plus 11% from protect the flock and reinforce (both of which proc from reparation and DoL, which means they should have 100% uptime since all your nukes are instant). PvP gear caps at 30% player reduction. So, with gear, you will have a combined total of 46% reduced damage from all sources before any armor or resists. Plus a decent block rating vs rogues/warriors, plus bonus armor/endurance from Justicar and the Inquisitor buff.


    It's a very simple spec to run, which makes it even better for PvP. You can run the whole thing with 4 hotkeys (plus your standard follow, assist and utility stuff, obviously)

    Key 1 -

    Create a keymap for your "Spam" key. Step one calling excommunication on "pressed or released" and a 6 second round-robin Step two calling the following macro.

    #show Sanction Heretic
    cast Precept of Refuge
    cast Sovereignty
    cast Sanction Heretic
    cast Life's Vengeance
    cast Bolt of Radiance
    cast Shards of Light

    Key 2 - Bolt of Depravity

    key 3 - Vex

    Key 4 - Doctrine of Loyalty

    Enjoy!
    Last edited by Apatheist : 09-30-2011 at 10:01 AM

  6. #116

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    Also, I just got my Clerics wisdom/toughness high enough to start T1's. Cleared them all today. The first run is always slow while you're figuring out the best way to handle the extra mechanics, but all-in-all, I found T1's easier than when I first started doing the normal mode verions. I guess because I've spent a bit more time farming rifts, Mathos rep, geared out my planar focus, etc.

    Some of the mechanics the riftjunkies guide says are "heal intensive" are a complete joke with Clerics For example, in T1 Lantern Hook, the last boss is supposed to be a DPS race before the room fills up. I just park my DPS/Healer in one spot until I get 3 of the things on me, then move. Reparation, healing flood and planar procs easily outheal 2 stacks of them.

  7. #117

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    Quote Originally Posted by Apatheist View Post
    Also, I just got my Clerics wisdom/toughness high enough to start T1's. Cleared them all today. The first run is always slow while you're figuring out the best way to handle the extra mechanics, but all-in-all, I found T1's easier than when I first started doing the normal mode verions. I guess because I've spent a bit more time farming rifts, Mathos rep, geared out my planar focus, etc.

    Some of the mechanics the riftjunkies guide says are "heal intensive" are a complete joke with Clerics For example, in T1 Lantern Hook, the last boss is supposed to be a DPS race before the room fills up. I just park my DPS/Healer in one spot until I get 3 of the things on me, then move. Reparation, healing flood and planar procs easily outheal 2 stacks of them.
    Nice to hear!

    Would you be able to record a T1 run?
    Schadenfreude Rogue ( MM/Ranger ) / Dekoy Rogue ( MM/Ranger ) / Medyc Cleric ( Sentinel/Warden ) / Rhiggs Warrior ( Champion/Warlord ) / Murtaugh Mage ( Chloro )

  8. #118
    Member Ughmahedhurtz's Avatar
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    Yeah, I have yet to have to "not stand in the fire" on mine. I'm sure it'll get more interesting in T1's but leveling instances are, as you mentioned, a complete joke. My warden healer build has a little trouble keeping up with damage on the tank in a few cases, which I'm not sure about yet. Giving some thought to respeccing him to Purifier for better single-target heals, though the HoTs are really nice when I have to move the group or healer as it keeps the healing going.
    Now playing: WoW (Garona)

  9. #119

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    Quote Originally Posted by Krago View Post
    Thanks to all of you and your damned thread I started a new all cleric team.

    Well, it's actually 4 new clerics that will be lead by level 50 but still ...
    This.

    Can anyone clarify boosting in Rift? I would love to pair 4 new (low level) clerics with my 50 tank for leveling, does that work? I guess I'd have to run to each instance, no LFG ports would kinda suck. But does it work other than that?

  10. #120

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    Quote Originally Posted by wyofiddler View Post
    This.

    Can anyone clarify boosting in Rift? I would love to pair 4 new (low level) clerics with my 50 tank for leveling, does that work? I guess I'd have to run to each instance, no LFG ports would kinda suck. But does it work other than that?
    If you have a full team you don't have to run to any dungeon. You just put your whole team into the LFG tool and instantly teleport into the dungeon. Your team can teleport into a low-level dungeon even if some characters are level 50.

    To level new characters quickly using a 50 or two, I just rush through all the quests at insane speeds since the 50s kill everything instantly. It's much quicker to level using quests than to grind dungeons, imho.
    Team 1: 7x60p80 Clerics + 3x60p60 Mages (Legio IX)
    Team 2: 5x60 Clerics + 5x60 Rogues
    Team 3: 10x60 Warriors

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