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  1. #1

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    Quote Originally Posted by Ughmahedhurtz View Post
    As of a few minutes ago on my cleric team:

    1) Reparation does indeed heal the entire team, regardless of tooltips to the contrary.
    2) Macros still fall-through. All mine are setup with decreasing cooldowns and they work like a champ.
    what level are your Clerics?
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

  2. #2

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    #show
    cast Sanction Heretic
    cast Obliterate
    cast Curse of Discord
    cast Bound Fate
    cast Vile Power
    cast fanaticism
    cast bolt of judgment
    cast bolt of depravity

    For anyone that''s interested. You could take fanaticism out, but I usually can't be bothered micromanaging outside of PvP. Just have to reapply vex and your magic debuff every 15/60s. And, as jca said, jump whenever your depravity procs to skip judgment and use your proc, instead.
    Last edited by Apatheist : 09-25-2011 at 01:40 PM

  3. #3

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    Quote Originally Posted by Apatheist View Post
    #show
    cast Sanction Heretic
    cast Obliterate
    cast Curse of Discord
    cast Bound Fate
    cast Vile Power
    cast fanaticism
    cast bolt of judgment
    cast bolt of depravity

    For anyone that''s interested. You could take fanaticism out, but I usually can't be bothered micromanaging outside of PvP. Just have to reapply vex and your magic debuff every 15/60s. And, as jca said, jump whenever your depravity procs to skip judgment and use your proc, instead.
    Hmm, will a macro skip abilities with a cast timer if it would fail because you're moving? That's one big reason I haven't been using macros very much in the past....

  4. #4

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    Quote Originally Posted by Smedbox View Post
    Hmm, will a macro skip abilities with a cast timer if it would fail because you're moving? That's one big reason I haven't been using macros very much in the past....
    yes if your moving it will just got to something you can cast. well even do it for range. for like a MM or ranger build that has range moves can just put a melee at the bottom of the macro and if can not cast any range spells will default down to melee witch it can

  5. #5

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    Quote Originally Posted by leroyreborn View Post
    yes if your moving it will just got to something you can cast. well even do it for range. for like a MM or ranger build that has range moves can just put a melee at the bottom of the macro and if can not cast any range spells will default down to melee witch it can
    WOAH!!!!! Alright, I'll be making some more macros tonight then!!!

  6. #6

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    Quote Originally Posted by leroyreborn View Post
    yes if your moving it will just got to something you can cast. well even do it for range. for like a MM or ranger build that has range moves can just put a melee at the bottom of the macro and if can not cast any range spells will default down to melee witch it can
    This doesn't seem to work. On my chloromancer I have the following macro:

    suppressmacrofailures
    cast Ruin
    cast Nature's Touch
    cast Vile Spores
    cast Crumbling Resistance

    It won't cast Crumbling Resistance if I'm moving... :/
    Team 1: 7x60p80 Clerics + 3x60p60 Mages (Legio IX)
    Team 2: 5x60 Clerics + 5x60 Rogues
    Team 3: 10x60 Warriors

  7. #7

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    Quote Originally Posted by Smedbox View Post
    This doesn't seem to work. On my chloromancer I have the following macro:

    suppressmacrofailures
    cast Ruin
    cast Nature's Touch
    cast Vile Spores
    cast Crumbling Resistance

    It won't cast Crumbling Resistance if I'm moving... :/
    I cut and pasted your macro to my Chloro and it worked fine.

    I'll give you a tip, though. Archon buffs aren't really worth it for 5's. Respec your Chloro to the cookie cutter Chloro/Lock build and you will see roughly a 25-30% increase in damage and healing from your mage (at 50, at least, when you have all the buffs). Also gives you access to the, "sacrifice life: mana" ability, which effectively gives your mage unlimited mana.
    Last edited by Apatheist : 10-11-2011 at 08:16 AM

  8. #8

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    Quote Originally Posted by Apatheist View Post
    I cut and pasted your macro to my Chloro and it worked fine.
    !!! Is this a figure of speech, or did Trion enable paste function in the macro window without telling me about it???

    I'm guessing not, but holy cow that would make setting up macros a lot more convenient.
    Last edited by wyofiddler : 10-11-2011 at 11:39 PM Reason: quote wasn't quoted lol

  9. #9
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by Lyonheart View Post
    what level are your Clerics?
    Hit 35 earlier today. 33 was the sweet spot as it allowed me to get to 11/13/20 for both mana regens, 90% healing from vex and reparation. Reparation is sick healing when AoEing a big pack of mobs.

    I also pulled points out of Explosive Energies (+dmg to AoE) and put 3/3 Broad Strokes (+diameter to AoE) and I must say that is much, much nicer. Don't have to stack everything up so nicely, just bomb away.

    I will say, though, that even with a full justicar tank, the passive healing from the AoE build x4 just isn't enough to keep the tank alive on the larger/nastier pulls. I stepped into King's Breach at 35 and it was not a pleasant experience. It's plenty of healing for the rest of the group for random AoE/DoT and loose mob damage you take during pulls and boss fights. Just need an honest healer (I'm working on a separate soul for one of the casters just for instances) to keep the tank going unless you're well geared or outlevel the content. I could switch from justicar to warden on the third soul for the casters but the loss of mana-friendly passive group heals is just too negative.
    Last edited by Ughmahedhurtz : 09-26-2011 at 03:19 AM
    Now playing: WoW (Garona)

  10. #10

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    Quote Originally Posted by Ughmahedhurtz View Post
    I will say, though, that even with a full justicar tank, the passive healing from the AoE build x4 just isn't enough to keep the tank alive on the larger/nastier pulls.
    Reparation isn't supposed to be your primary heal. Think of it like a running HoT, it's just there to take a bit of pressure off your healer.

    For instances and harder stuff, I switch one of my clerics to this spec - http://rift.zam.com/en/stc.html?t=10...Ezbcz.xE0xVxRq

    The only spell in the healing rotation that isn't instant is Deluge, so it's a nice for movement fights. Also gives you a 40% "pain sup" to use on the tank, 5% constant damage reduction buff on all your AoE heals and a 5% crit debuff, which is very nice stacked with the static crit buffs Inquisitors already get. My Inq's are up to like 20% crit with buffs in mostly ~40-48 quest/instance blues.
    Last edited by Apatheist : 09-26-2011 at 08:24 AM

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