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  1. #71

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    Quote Originally Posted by jca View Post
    I use Vex a lot myself but was wondering how it fit in with a cab-heavy rotation.

    I think I can squeeze a few points to get 20 in cab, so I'm gonna give that a whirl.
    Even with 5, vex does a fair chunk of damage. I imagine if you did nothing but stack 10x vex on everything in range it would be a nightmare for their healers to keep up with.

    How do you find running 10 characters? Rift PvE/raid mechanics are much simpler than WoW's and most of the warfronts seem like you can clump together in a big group, unlike in WoW, where most of the objectives require splitting up into small groups.

  2. #72

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    Quote Originally Posted by Apatheist View Post
    Your first goals with a Cleric group should be 6 points in Justicar, since salvation does next to nothing at low levels and you have no other worthwhile heals with this spec. Next, aim for 11 in Inquisitor for aggressive renewal. I'd just keep going into inquisitor after this, picking up soul drain and the passive improvements to vex helps a more than anything else at low levels.
    As shown in the spec progression links I posted, that's exactly what I'm doing - first going for 6 Justicar, then going for Inquisitor Aggressive Renewal. However, after that I'd like to reach spam status on Tyranny asap.

    Your final spec you posted is very hard to argue against, and I'm switching to that too for level 50. I just regret not having the "Dark Harbor" buff - since it stacks with the Shaman resistance buff it could be pretty uber.

    Quote Originally Posted by Apatheist View Post
    As for mana, the wisdom buff would help your DPS more than anything. Justicars have zero issues maintaining full mana between commitment and purpose. And, yes, 51 points into Justicar is basically a requirement for a serious tanking build. The increase in armor is huge.
    After talking to people on my server, I think I'll keep the tank role at 40 Justicar for now and see what heppens. The cleric tanks there say it would be a great spec and that they love the Shaman "Jolt" spell for Justicar tanking.

    Note that I didn't mean that the Shaman wisdom buff would be to primarily boost the tank - it's meant for the whole group since everyone is Wisdom-based. Basically a 5x factor on that one.

    I'm now looking at this progression:

    Level 10: 7 Inquisitor, 0 Cabalist, 6 Justicar: http://rift.zam.com/en/stc.html?t=10rod.V0z..g
    Level 20: 14 Inquisitor, 6 Cabalist, 6 Justicar: http://rift.zam.com/en/stc.html?t=10rod.V0z.V0z.Eoob
    Level 30: 14 Inquisitor, 20 Cabalist, 6 Justicar: http://rift.zam.com/en/stc.html?t=10rod.V0z.V0VVx.Eoob
    Level 40: 22 Inquisitor, 20 Cabalist, 11 Justicar: http://rift.zam.com/en/stc.html?t=10....V0VVx.Exobboo
    Level 50: 35 Inquisitor, 20 Cabalist, 11 Justicar: http://rift.zam.com/en/stc.html?t=10...V0VVx.Exobxxoq

  3. #73
    Member Ughmahedhurtz's Avatar
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    Ho Lee Shit. Apparently I've been playing clerics wrong this whole time. That 30ish cab/inq spec with 6 justicar for the group heal is insane for rifts. Not sure how well I'll survive invasions yet. Should be a lot easier questing with this build.
    Now playing: WoW (Garona)

  4. #74

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    What rotation did you use?

  5. #75

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    yeah i started out and lvl warrior. maga 4x to 50 then got hucket on my cleric team. well mostly cleric got one mage in the group. but there a lot of fun and have a lot of healing passive and other wise. soul drain rules =)

  6. #76

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    Quote Originally Posted by Smedbox View Post
    As shown in the spec progression links I posted, that's exactly what I'm doing - first going for 6 Justicar, then going for Inquisitor Aggressive Renewal. However, after that I'd like to reach spam status on Tyranny asap.

    Your final spec you posted is very hard to argue against, and I'm switching to that too for level 50. I just regret not having the "Dark Harbor" buff - since it stacks with the Shaman resistance buff it could be pretty uber.



    After talking to people on my server, I think I'll keep the tank role at 40 Justicar for now and see what heppens. The cleric tanks there say it would be a great spec and that they love the Shaman "Jolt" spell for Justicar tanking.

    Note that I didn't mean that the Shaman wisdom buff would be to primarily boost the tank - it's meant for the whole group since everyone is Wisdom-based. Basically a 5x factor on that one.

    I'm now looking at this progression:

    Level 10: 7 Inquisitor, 0 Cabalist, 6 Justicar: http://rift.zam.com/en/stc.html?t=10rod.V0z..g
    Level 20: 14 Inquisitor, 6 Cabalist, 6 Justicar: http://rift.zam.com/en/stc.html?t=10rod.V0z.V0z.Eoob
    Level 30: 14 Inquisitor, 20 Cabalist, 6 Justicar: http://rift.zam.com/en/stc.html?t=10rod.V0z.V0VVx.Eoob
    Level 40: 22 Inquisitor, 20 Cabalist, 11 Justicar: http://rift.zam.com/en/stc.html?t=10....V0VVx.Exobboo
    Level 50: 35 Inquisitor, 20 Cabalist, 11 Justicar: http://rift.zam.com/en/stc.html?t=10...V0VVx.Exobxxoq
    not sure if you saw it or not but reparation from the Justice tree dose not other clerics with it on. but would still heal your tank if he did not buff him self with it. Righteous Mandate from 14 points in justicar is really nice to put on the tank. only have one on you at a time so no need to have more than one cleric with it really

  7. #77

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    Quote Originally Posted by leroyreborn View Post
    not sure if you saw it or not but reparation from the Justice tree dose not other clerics with it on. but would still heal your tank if he did not buff him self with it. Righteous Mandate from 14 points in justicar is really nice to put on the tank. only have one on you at a time so no need to have more than one cleric with it really
    Yeah I noticed that. But Reparation would be great in raids (rifts / PvP) and while I'm with just my clerics I was thinking of using it on two clerics or so. The heal from Reparation does stack on other people, right? If two clerics use it then the other three will get 2x heals?

    Not sure what to do with Righteous Mandate. Only the tank will have that many points in Justicar to get it, but it seems the tank won't be overhealed very much by Salvation. It seems to me that this ability fits better on an off-tank...

  8. #78

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    Quote Originally Posted by Smedbox View Post
    Yeah I noticed that. But Reparation would be great in raids (rifts / PvP) and while I'm with just my clerics I was thinking of using it on two clerics or so. The heal from Reparation does stack on other people, right? If two clerics use it then the other three will get 2x heals?

    Not sure what to do with Righteous Mandate. Only the tank will have that many points in Justicar to get it, but it seems the tank won't be overhealed very much by Salvation. It seems to me that this ability fits better on an off-tank...
    yeah every one your group with will get the healing for Reparation so it is great for rifts and the likes.

  9. #79
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by Smedbox View Post
    What rotation did you use?
    Throw all the life-based instants and Obliterate on my main single-target button.

    Second button has Bound Fate, Soul Drain then tyranny spam backed up by Sanction Hereric/Bolt of Radiance in case somehow I'm out of decays.

    Seems to do OK. Still not familiar enough with this to be very successful in instance runs. Seems to just blow mana like no tomorrow and justicar heals are OK but just not enough to keep the tank up in an AoE pull. I may have to setup alternate souls for instance running.
    Now playing: WoW (Garona)

  10. #80

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    Quote Originally Posted by leroyreborn View Post
    not sure if you saw it or not but reparation from the Justice tree dose not other clerics with it on. but would still heal your tank if he did not buff him self with it. Righteous Mandate from 14 points in justicar is really nice to put on the tank. only have one on you at a time so no need to have more than one cleric with it really
    Reparation effects the whole group, regardless of who else has the buff. I'm not sure if the tooltip is wrong, the spell has been changed or if it's just bugged, but that was the first thing I tested when I started my Cleric team.

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