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You're right about being susceptible to purges. That's probably the only big drawback of Justicar sub-specs. At the same time, to really make a significant different, everyone has to be purging your toons and that means they're not doing damage. Most things just don't live long enough to purge enough off enough toons to be that effective with it. Especially if you stack junk buffs as well.
Don't get me wrong. I love Healing Flood. It's a great, low-maintenance way to keep everyone topped off. The big problem though is burst. PvP is all about burst damage and to counter that you need burst healing. Healing Flood, even stacked and with Healing Spray, won't save a toon that's getting focused and in immediate danger of dying in the next 2 gcd's. Combine them though with an instant bit of burst healing to let the toon live at least a couple more ticks and it's incredibly effective. A big drawback of Healing Flood though is that it only effects up to 5 toons. That means that while you can keep it up on your own group it contributes nothing to the rest of your team in WF's. Both the Sentinel and Justicar AoE heals can hit up to 10 toons.
I do find the points to get the vex and sanction bonuses to be absolutely worth it. Maybe having a larger team makes a difference here, but spreading stacked vex around is not trivial damage. I've had people dies from just that if they're not getting heals. That also provides a low-grade HoT as well. Sanction though is a beast + a DoT + Instant. I place a lot of value on instant casts and sanction is pretty important to be effective there.
The problem with instant Tyranny is that it really isn't instant. You still have to wait for decays to build. Correct me if I'm wrong, but I'm under the impression that the talent for reducing Tyranny's CD doesn't effect Bound Fate?
And yeah, stacked Bound Fate's always make me giggle like a little girl. It hits incredibly hard.
Last edited by jca : 09-22-2011 at 10:07 AM
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