I haven't PvP'd at all yet, we'll see how that goes :P
I haven't PvP'd at all yet, we'll see how that goes :P
I was bored today and decided to play around with specs. I've been full Inq until now, switched it around and went 11 just, 2 inq, rest in cab. Two points in Inq just for sanction heretic, which works really well in the cabalist rotation. I have to say, this spec is much more effective for boxing, has equal or better single target DPS and vastly superior AoE and utility. Inq single target DPS is technically higher, but from a multiboxing viewpoint, that's balanced by the fact that the cabby rotation is much easier to "macro" efficiently through ISboxer. The large amount of short cooldown abilities work brilliantly utilizing the "pressed or released" function in keymaps, with Shadows Touch or Tyranny as a filler nuke.
There's also the issue of survivability, but really, as a multiboxer you're never going to be able to micromanage single knockbacks, snares, ground targeted CC that some Inq specs have access to, so I think it's a moot point. Our survivability in PvP comes from stacking heals and burst damage, which the justicar/cabalist build has plenty of.
Gotta disagree with you, but in a nice way
I have 5-man and 10-man cleric teams. Nobody main heals, but all have 12 points in either Justicar, Warden or Senticar. I then go 12-14 into Cab on everyone and the rest in Inq. 12 gets you all the basic tools in cab. For a single toon, 12 points in cab would be a waste, but time x toons, the AoE potential is huge. Even with x toons though, your single target burst is awful with cab.
Don't short-change stacked CoB's and Soul Drains. Add those 12 in cab to that and an Inquistor heavy spec still has huge AoE and much much better single target burst, much better survivablity and cc. Round robin Excommunicate into your dps spam and melee will never touch you. Those knockbacks also interupt casting. Multiple Inq. gives you an always available AoE fear and more importantly, fear protection from Perseverance. Also, Tyranny + Bound fate pretty much drops any group. A couple LaDA proc'd BoD's will pretty much drop anyone single target.
I'm still undecided, but I feel like Cabalist has more reliable burst and doesn't rely on either GTAE or PBAE spells to AoE nuke. That's my biggest gripe with Inquisitor. I try to go at least 20 points into Cab if I'm sub-speccing. You knock the cooldown off tyranny and you get an instant full mana heal, plus all the passive buffs.
Also, something I've noticed, I much prefer 12 points into Warden for heal stacking. Justicar is great in PvE, but in PvP it has a lot of flaws. First, you have to nuke to build convictions before you can heal. Not a huge deal for Inq, but for Cabalist it's a pain sometimes. Second, I've found reparation not to be that great. Targets tend to die so fast when I single target them (Cabalist, ST+Obliterate pretty much globals anyone) that I don't really have a chance to passive heal all that much. Also, it's very easily purged out. A well placed AoE purge can really ruin your ability to heal until you rebuff, if you even notice to rebuff in the middle of a fight. With Warden, my flood is ticking for around ~150-200 (x5) and it's consistent, no cooldown and available when you need it. Plus you can single HoT stack ontop of that with spray. It's much more reliable healing than the reactive effects from Justicar.
There are good and bad points to both Inq and Cab. At the moment I'm leaning towards, http://rift.zam.com/en/stc.html?t=10...V0VVx.Exobxx0q
Most of the best parts of Inq. Solid ranged AoE, passive buffs and an extra mana cooldown from cabalist. AoE HoT, extra knockback, 10% extra instant damage and a trinket from Warden.
With Corporeal Punishment up (which it always is, when you're spamming tyranny) you actually get 40% bonus damage with tyranny using this spec. 40% is higher than you would get going furhter into Cabalist for Negation of Life, which is where most of Cabalists burst comes from. If you pop off a few tyranny's first, then use Bound Fate, I've seen some pretty crazy numbers. Enough to rival soul drain, and BF is ranged.
Last edited by Apatheist : 09-21-2011 at 12:21 PM
Double post :P
PS,
Starting my rogue group now to compare their mobility. The only issue I have with clerics is their lack of ability to DPS effectively while running around.
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