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  1. #161

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    Quote Originally Posted by Lyonheart View Post
    So I'm guessing 15 is too early to 5 box the Fae dungeon? I was dieing fast! How/when can a cleric tank have AE threat? also my dps were going oom pretty fast.
    I haven't tried it yet (will try it this weekend), but my plan for early tanking is:

    1. Mien Of Leadership + Salvation + Reparation, for slow and steady AoE aggro building
    2. Doctrine of Loyalty for instant AoE aggro
    3. Provoke for instant single-target aggro

    For the dps characters I'm going to get the Cabalist Explosive Energies to reduce their overall aggro (while increasing their AoE dps). For mana purposes, do you have the Inquisitor spell Aggressive Renewal?
    Team 1: 7x60p80 Clerics + 3x60p60 Mages (Legio IX)
    Team 2: 5x60 Clerics + 5x60 Rogues
    Team 3: 10x60 Warriors

  2. #162

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    Quote Originally Posted by Lyonheart View Post
    So I'm guessing 15 is too early to 5 box the Fae dungeon? I was dieing fast! How/when can a cleric tank have AE threat? also my dps were going oom pretty fast.
    I think lvl 17 or 18 is when you can spec Even Justice to hit 3 more mobs per swing, that makes a huge difference.

    Btw, Even Justice eats mana like a kid in a candy store, but I've seen much better mana usage on my cleric tanks after about lvl 25-30 - before that Even Justice would run me out of mana so fast it was frustrating, even using salvation for mana regen I would run oom on a long pull if I didn't pay close attention. Could be a gear issue as well, that's the lvl range when I have been farming dungeons and filled most of the slots with a blue upgrade item.

    Edit: no offense intended to kids in candy stores.
    Last edited by wyofiddler : 10-13-2011 at 05:27 PM

  3. #163
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by Lyonheart View Post
    So I'm guessing 15 is too early to 5 box the Fae dungeon? I was dieing fast! How/when can a cleric tank have AE threat? also my dps were going oom pretty fast.
    That really depends on gear at that level. In fact, when I was doing Iron Tombs (the defiant 18ish dungeon) I ran them as Justicar/Druid specs. Killed relatively slow but they did well on mana. And at that level, 5 druid pets (just put 2 points in it for the pet and the shield) were enough to keep me healed pretty well with the occasional DoL thrown in.

    http://rift.zam.com/en/stc.html?t=00ra_.qhMo.b
    Now playing: WoW (Garona)

  4. #164

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    Druid pets always annoyed me because they would "top up" the health of the tank and if I wan't paying attention, they would draw aggro on pulls and die. It would be better if they didn't cast HoT's. Oh well.
    World of Warcraft - Bronzebeard (Horde)
    Primary team - 4 Blood DK, Disc Priest (110, ilvl 880-ish)

  5. #165

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    I decided I'm going to finish leveling my rogs. They are 42-44 now and I need money. Also they are my tradeskill team. I have tailoring and RC maxed.. and all the gathering skills maxed. I need to level up my weapon and armor as well. Once i get all that done, ill make some crafted sets for my nubs and start leveling alt teams. At least until Dec 20th ( SWtOR comes out )
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

  6. #166

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    Quote Originally Posted by Lyonheart View Post
    I decided I'm going to finish leveling my rogues. They are 42-44 now and I need money. Also they are my tradeskill team. I have tailoring and RC maxed.. and all the gathering skills maxed. I need to level up my weapon and armor as well. Once i get all that done, ill make some crafted sets for my nubs and start leveling alt teams. At least until Dec 20th ( SWtOR comes out )
    What's the least painful way you have found to lvl a new team/another team?

    Everything seems slow to me, quests/dungeons/boost grinding/etc (i don't pvp, so that's not a leveling option I would pursue)... but then I've never been a fast leveler in any game so maybe it's just me LOL.

    On a positive note, I busted out 49-50 on a solo toon today in about 2 or 3 hours. did this on a single invasion event in shimmersand - bosses didn't spawn, GM had to come in and fix it, our raid cleared several dozen rifts and more invasion groups and ended up with over 1100 Magma Shard things from the world event loot as well LOL. Pretty awesome

  7. #167

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    I did the Extra Life event in the weekend and finally created my own 5-cleric team. I got level 20 in the 24 hours. A lot of AFK, walking around and trying to wake up. I was too tired to set up the tank and healer macros so I didn't do much dungeons. I did the first two bosses in IT at 20 and it was extremely easy though I'm not sure how to manage mana on the tank yet.

    Purpose didn't seem to do anything (tried just spamming Strike of Judgment)... While Purpose is on, do all melee strikes use 0 mana? Or does it matter which melee strike I use to try to regain mana (meaning I use should use low-cost strikes rather than high-cost strikes)?

    Videos from that first IT attempt is uploaded at http://boxofchocolate.smedis.com.
    Last edited by Smedbox : 10-18-2011 at 12:42 AM
    Team 1: 7x60p80 Clerics + 3x60p60 Mages (Legio IX)
    Team 2: 5x60 Clerics + 5x60 Rogues
    Team 3: 10x60 Warriors

  8. #168

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    If I remember right (at work, posting on my phone) purpose lasts for 10secs and returns a % (10%???) of your mana for each melée hit that lands while it's active. if you time it right you can get about half a bar of mana from it, but if you have to move etc and only hit once or twice it doesn't do as much for you. Abilities still cost normal mana while it's active as well, so I try to use my single target spam while it's up instead of even justice spam.

  9. #169

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    Quote Originally Posted by wyofiddler View Post
    If I remember right (at work, posting on my phone) purpose lasts for 10secs and returns a % (10%???) of your mana for each melée hit that lands while it's active. if you time it right you can get about half a bar of mana from it, but if you have to move etc and only hit once or twice it doesn't do as much for you. Abilities still cost normal mana while it's active as well, so I try to use my single target spam while it's up instead of even justice spam.
    Questing is slow if your boxing. There are TONs of those damn loot items off the ground ( click on item types ) and those take a long time for a group. If there were a lot less of those, questing would be better. I found Rifts and Invasions fastest while boxing. I have not done PvP and have not run an equal level group through dungeons either.

    I did however take my 44 rog and run 4 clerics through some LFG.. I'm not sure about exp per hour, but They went from 15 to 20 in 5 runs i think .. might have been 6 total. I'm sure that slows down a lot. I'm just trying to get them to 30s so they have most the abilities that make them AE masters 8)

    .
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

  10. #170

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    Another new toy for you clerics to play with.

    http://rift.zam.com/en/item/B59FDA82...Eth#Dropped_By

    This thing procs like crazy with reparation/salvation. The animation is funny, too. I just got my 5th one last night, it's like watching a fireworks display.

    PS,

    Annoying side-note. It's basically impossible for me to kill rogues in PvP now. Vampiric Munitions means I'm healing them almost as much as I'm damaging them, since they drain 50% of your healing. It's not even worth targeting rogues with a cleric group. Even aside from that, PvP in this game is horrible when you're first starting at 50. There's no crafted set (like the 85 rare set in WoW) to get you started. The gap from P6 to P8 is massive, which means the gap from 0 to P8 is just ludicrous. I've literally stood in one place nuking people for 20 seconds and didn't even see their health bars move.
    Last edited by Apatheist : 10-18-2011 at 08:39 AM

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