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  1. #1

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    I think you both have a different definition of FTL
    .[I



  2. #2
    Multiboxologist MiRai's Avatar
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    FTL is a type of targeting system and has nothing to do with spec or anything like that. As Ugh stated it stands
    for Focusless, Targetless, Leaderless.

    http://isboxer.com/wiki/WoW:FTL

    I realize the URL has "WoW" in it but the page itself has general FTL information.

  3. #3

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    That looks very interesting, Apatheist. Looks like 5 of those should be great for questing and PvP. Then for expert rifts and dungeons, I could switch out one of them to a Justicar role and possibly another one for main heals and support?

  4. #4

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    One thing though: It seems like it could be useful to have the cabalist "Dark Harbor" resistance buff. If the justicar tank has 20 points in shaman, he could get "Heart of the Frozen Sea" for a stacking resistance buff, and "Courage of the Eagle" for a wisdom buff for everyone. It seems like that wisdom buff could be really neat for an all-cleric group.

  5. #5

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    I tried having all my toons spec'd 12 into Warden, but my experience was that those stacked Healing Floods simply weren't as good in practice as they seemed on paper and they suck up mana like nobody's business. Keeping the single-target HoT's up on everyone just isn't practical unless you're using a designated heal-only toon. I now keep a 4/4/2 mix of Ward/Just/Sent as my healing sub-specs.

    I do like the build above. I've played with the idea of going a few more points into Cab. but so far I haven't been able to justify the lost points in Inq. I still want to play with a bit more in Cab., but my gut tells me that 20 in cab. gimps your Inq. too much w/o enough payoff. I'm always open to be wrong though.

    LaDA is easy to use by adding a jump to your key-down and making sure your BoD macro has all the other instants following it. I'll wait until I have at least 2 procs and then use this.

    Regarding Justicar though, I think everyone is grossly underestimating the power of DoL. This is the best AoE heal in the game. Period. Building convictions is a non-issue as your justicars are offensive toons and build them quickly as a normal part of their play, especially if BoL and SH from Inq. is part of their spec. With 4 Inquisicars in my 10-man team, a single DoL x 4 will bring any toon from almost dead to full health and top everyone else off in the process. That's one GCD and instant.

    Btw, all this is from a pvp perspective.
    Last edited by jca : 09-22-2011 at 08:49 AM

  6. #6

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    Quote Originally Posted by jca View Post
    With 4 Inquisicars in my 10-man team, a single DoL x 4 will bring any toon from almost dead to full health and top everyone else off in the process. That's one GCD and instant..
    Warden and Justicar are roughly interchangeable (12 into Warden or 11 into Just). In my experience, the healing output is fairly similar. Justicars burst more healing, Warden has more reliable top-up healing. I keep flood up almost constantly while I'm actually fighting and if someone gets focused enough to outdamage the flood ticks, I'll toss a spray on that target with click healing.

    Justicar can be good, I just get really irritated with having to rebuff constantly in PvP before I can heal, with people always purging me.

    With primary Inquisitor and 20 subbed into Cabalist, I never have mana issues. Aggressive renewal and vile power are both on 60 second cooldowns and give close enough to full mana.

    The only thing you're really losing from Inq by putting 20 into Cab is the passive bonus to vex and sanction heretic. It doesn't effect your primary damage abilities at all. Trading circle of oblivion for no cooldown tyranny and bound fate is a good deal.

    By the way, is it just me, or does bound fate hit ridiculously hard? My gear is terrible (I've just hit 50, still in mostly level ~40 blues and a few quest items). I've seen crits up to like 2200-2300+ with corporal punishment up. That's more than my BoD hits for, and it's AoE.
    Last edited by Apatheist : 09-22-2011 at 09:57 AM

  7. #7

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    You're right about being susceptible to purges. That's probably the only big drawback of Justicar sub-specs. At the same time, to really make a significant different, everyone has to be purging your toons and that means they're not doing damage. Most things just don't live long enough to purge enough off enough toons to be that effective with it. Especially if you stack junk buffs as well.

    Don't get me wrong. I love Healing Flood. It's a great, low-maintenance way to keep everyone topped off. The big problem though is burst. PvP is all about burst damage and to counter that you need burst healing. Healing Flood, even stacked and with Healing Spray, won't save a toon that's getting focused and in immediate danger of dying in the next 2 gcd's. Combine them though with an instant bit of burst healing to let the toon live at least a couple more ticks and it's incredibly effective. A big drawback of Healing Flood though is that it only effects up to 5 toons. That means that while you can keep it up on your own group it contributes nothing to the rest of your team in WF's. Both the Sentinel and Justicar AoE heals can hit up to 10 toons.

    I do find the points to get the vex and sanction bonuses to be absolutely worth it. Maybe having a larger team makes a difference here, but spreading stacked vex around is not trivial damage. I've had people dies from just that if they're not getting heals. That also provides a low-grade HoT as well. Sanction though is a beast + a DoT + Instant. I place a lot of value on instant casts and sanction is pretty important to be effective there.

    The problem with instant Tyranny is that it really isn't instant. You still have to wait for decays to build. Correct me if I'm wrong, but I'm under the impression that the talent for reducing Tyranny's CD doesn't effect Bound Fate?



    And yeah, stacked Bound Fate's always make me giggle like a little girl. It hits incredibly hard.
    Last edited by jca : 09-22-2011 at 10:07 AM

  8. #8

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    Quote Originally Posted by jca View Post
    Justicar AoE heals can hit up to 10
    This is a good point. It does make us much more useful in bigger fights. Maybe what I need to do is use the video feed function and set up a little mini buff window for each of my toons, so I can see more easily when I need to replace cavalier.

    Quote Originally Posted by Smedbox View Post
    That looks very interesting, Apatheist. Looks like 5 of those should be great for questing and PvP. Then for expert rifts and dungeons, I could switch out one of them to a Justicar role and possibly another one for main heals and support?
    This is pretty much what I do. I leveled 4 clerics and a chloro/archon (which I later changed to chloro/lock) but I really didn't like the way the mage sync'd with the clerics, so I leveled a 5th cleric solo and I much prefer it. For instances, I change one of my clerics to Justicar and one to Warden and I haven't found anything I wasn't able to clear yet. 4x DoL is basically a tank cooldown . . . with no cooldown. If you ever get in trouble, pop DoL and the whole group is instantly full again. I much prefer 11 points into Justicar in PvE, because you can always rely on having conviction.

    Quote Originally Posted by jca View Post

    The problem with instant Tyranny is that it really isn't instant. You still have to wait for decays to build. Correct me if I'm wrong, but I'm under the impression that the talent for reducing Tyranny's CD doesn't effect Bound Fate?
    It doesn't effect BF, but it reduces the cooldown on tyranny and obliterate. Tyranny you can spam nonstop, but after the first hit, you only have time to build up one decay between GCD's, so subsequent tyranny's hit for a bit less. It's still nice damage, though, for an instant spammable AoE. It's like 300 for tyranny itself plus around 100 per stack of decay (up to 3 max). Decay builds up at around 1 per 1.5 sec.
    Last edited by MiRai : 09-22-2011 at 10:20 AM Reason: Merged - Use The Multi-Quote Button

  9. #9

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    Oh, one thing I wanted to add.

    Don't overlook CoO. I don't like ground targeted spells and used to overlook this one. It's not a replacement for BF, Tyr and SD, it's a complement. Both BF and SD have cast times during which you're not doing damage and people have a chance to get topped off from HoT's, etc. CoB starts doing damage immediately when you start channeling. While it's easily healable when a single toons casts CoO, stacking them makes a death zone for people trying to get on you.

    I am fascinated with the Cab tree though and wish I could free up some more points for it. I'm always playing with specs though, so who knows, I may give a more cab-heavy spec a spin for a while.
    Last edited by jca : 09-22-2011 at 10:26 AM

  10. #10

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    Quote Originally Posted by jca View Post
    Oh, one thing I wanted to add.

    Don't overlook CoO. I don't like ground targeted spells and used to overlook this one. It's not a replacement for BF, Tyr and SD, it's a complement. Both BF and SD have cast times during which you're not doing damage and people have a chance to get topped off from HoT's, etc. CoB starts doing damage immediately when you start channeling. While it's easily healable when a single toons casts CoO, stacking them makes a death zone for people trying to get on you.
    I've tried using it, it's just so easy to interrupt/knockback/silence. It also has issues targeting with camera angles, using it at range effectively is iffy at best. It's fairly simple to plant it ontop of your group, but I'd rather use that time for a SoulDrain or knockbacks if it comes to that. With 10 clerics t might be decent against melee rushes, with only 5 it doesn't do enough damage to keep people off me.

    It's annoying that Rift doesn't give you the option to save camera angle settings.

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