I didn't find that to be the case for my cleric team through IT and Deepstrike Mines. My tank never ran out of mana (unless for some reason I was spamming Even Justice which dropped my mana precipitously).
As far as 1h+shield versus 2h tanking, it seemed to me that I took less burst damage using 1h and shield than using a 2h weapon (up to about level 28 on my current team). I didn't run an analysis of this but it just seemed that way to me. I know that people have tried to number crunch the issue and say that at lower levels 2-handed tanking is equal to or better than 1h+shield tanking. Once you get the shield skills I think that the numbers favor 1h+shield.
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