To get them side-by-side I would make the second character follow my main for a few steps in a straight line.
Then I would use the keyboard movement keys on that second character to strafe to the right (or left) and walk
him forward up next to my main. Don't use the mouse for precise movements like these because that's where
camera angles can fall out of sync the quickest.
After that, I would just flip on ISBoxer's repeater and start walking forward either by holding down the
keyboard button or by pressing the auto-run (auto-walk in this case) button on the keyboard or mouse. When
they began to veer off I would either stop them and readjust or use the mouse on one of the screens to
actually do my best to manually keep one in sync with the other. If you were using more than 2 characters to
do this with than using the mouse would become much more difficult for each character you added to the mix.
As for how you time your conversation is entirely up to you. I'm not sure if you're aware that the Ace 2.0
library gives you the ability to set timed delays for chat text which comes in handy when trying to orchestrate
a massive conversation amongst your own characters.
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