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  1. #71

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    Quote Originally Posted by Kruschpakx4 View Post
    its an interrupt, so actually not that annoying since you can prevent it by dropping a traquil mind totem but I'm no sure if stoneclaw/ stonebulwak still places a shield on totems

    otherwise spec frozen power on one shaman and thunderstorm + frost shock 3x flame shock the warrior and healers are going to think twice if its a good idea to dispel him

    oh and repulsion totem, not sure what that means but sounds like a totem spamming a knockback, if so it would be fcking amazing



    afaik they cant have shockwave and bladestorm at the same time
    This has truly boosted my interest to continue playing WoW damn I cant wait to see this!!

  2. #72

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    Q: Will you be making any changes to how stats work?

    Yes. As World of Warcraft has matured and more expansions, content updates, and tiers of equipment have been released, players’ stats have begun to inflate exponentially. At this point, the numbers for health, mana, and so on are threatening to get out of control. In order to combat this and bring statistics back to earth -- or Azeroth, as it were -- in Mists of Pandaria, we will be “flattening” the statistic curve in places where it no longer needs to behave exponentially (primarily at the point of the end game for old expansions). In practice, this means that upon the expansion’s release, the numbers for Strength, Health, Intellect, damage, and so on will be significantly lower than you’re used to seeing across the board, from level 1 to level 85. It’s all relative, of course -- enemies’ and bosses’ stats will be reduced as well, and it should take a level-85 warrior roughly the same number of many sword-whacks and ability uses to kill a level-85 monster as it did before. However, this also means the difference between each level between 1 and 85 will be less significant, so you may find that an enemy 5 or 10 levels below your own will be a little tougher to deal with than it was bef


    Ugh, I assume that last sentence means old raids will be harder. Get your achieves and loot now before this expansion hits.

  3. #73

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    Gogo 5 x feral druids IMO.

    5 x Bear Hug. 1 min cooldown
    Melee attack that stuns the target and deals 10% of the Druid's health in damage every second for 3 seconds. Effect cancelled if the druid moves away, attacks or takes any other action. Using this ability activates Bear form.

    Is there anything short of a pally bubble that would survive 5 of these?

  4. #74

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    what are you gonna do for the other 50 seconds?

  5. #75
    Member valkry's Avatar
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    Quote Originally Posted by Fat Tire View Post
    Prot warriors being able to bladestorm- priceless
    Good, they cant pop any cool downs or spell reflect, or charge, or shock wave while bladestorming :P
    Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer


  6. #76
    Member valkry's Avatar
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    Quote Originally Posted by Multibocks View Post
    Q: Will you be making any changes to how stats work?

    Yes. As World of Warcraft has matured and more expansions, content updates, and tiers of equipment have been released, players’ stats have begun to inflate exponentially. At this point, the numbers for health, mana, and so on are threatening to get out of control. In order to combat this and bring statistics back to earth -- or Azeroth, as it were -- in Mists of Pandaria, we will be “flattening” the statistic curve in places where it no longer needs to behave exponentially (primarily at the point of the end game for old expansions). In practice, this means that upon the expansion’s release, the numbers for Strength, Health, Intellect, damage, and so on will be significantly lower than you’re used to seeing across the board, from level 1 to level 85. It’s all relative, of course -- enemies’ and bosses’ stats will be reduced as well, and it should take a level-85 warrior roughly the same number of many sword-whacks and ability uses to kill a level-85 monster as it did before. However, this also means the difference between each level between 1 and 85 will be less significant, so you may find that an enemy 5 or 10 levels below your own will be a little tougher to deal with than it was bef


    Ugh, I assume that last sentence means old raids will be harder. Get your achieves and loot now before this expansion hits.
    So they will go from being piss easy to just easy? And then back to piss easy when you gain another 5 levels.
    Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer


  7. #77

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    Basically stat inflation will be much smaller in scale. You won't see your group with 250k health next expansion. The way they are wording it sounds like player health will come down quite a bit. Raids that are easy now may not be so easy in the future relative health inflation is what helped boxers and now with tiers being closer stat wise you don't have as much margin for error.

    Edit: fucking phone auto correct messed up what I was trying to say and I'm too lazy to fix it. So no fucking raids won't be as "piss easy" in the future. I'm against this change because its what made you feel powerful.
    Last edited by Multibocks : 10-22-2011 at 02:29 PM

  8. #78
    Member Crum1515's Avatar
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    Quote Originally Posted by Multibocks View Post
    Basically stat inflation will be much smaller in scale. You won't see your group with 250k health next expansion. The way they are wording it sounds like player health will come down quite a bit. Raids that are easy now may not be so easy in the future relative health inflation is what helped boxers and now with tiers being closer stat wise you don't have as much margin for error.

    Edit: fucking phone auto correct messed up what I was trying to say and I'm too lazy to fix it. So no fucking raids won't be as "piss easy" in the future. I'm against this change because its what made you feel powerful.
    Maybe I am missing something, and it has happened before, but for old raids and such they said they will scale them down as well, so that I high level will still take the same time to clear through it, its just the gaps between levels are getting closed.

    But I can see this would affect you at 90 trying to do 85 dungeons or 80's to a lesser extent
    Check out my live stream @ http://www.twitch.tv/Crum151 and my website @ http://www.crumspeaks.com

  9. #79

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    The thought of playing pandas in this next expansion has me thinking my wow addiction may finally come to an end. What's next? Strawberry short cake?
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

  10. #80

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    Quote Originally Posted by Crum1515 View Post
    Maybe I am missing something, and it has happened before, but for old raids and such they said they will scale them down as well, so that I high level will still take the same time to clear through it, its just the gaps between levels are getting closed.

    But I can see this would affect you at 90 trying to do 85 dungeons or 80's to a lesser extent


    Source? I didn't read anything about scaling down raids. Also I don't like reduced stats, who wants to go back to smaller crits?

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