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  1. #31

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    Quote Originally Posted by Shodokan View Post
    Also story line wise the emerald dream already happened, and there is almost no lore that can be done with it for raids/dungeons etc.
    It would not surprise me if they made the necessary "edits" to the lore to make this happen. There would be a lot of criticism from the hard core fans of the lore, but for the most part players would shrug their shoulders and play.
    "Multibox : !! LOZERS !!" My multiboxing blog

  2. #32
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    Quote Originally Posted by daviddoran View Post
    I think the reason they only raised the cap by 5 levels was to increase the number of expansions they can have, and to make their content last a bit longer.
    ^^^

    100 is the level limit - and with wow still so popular, they can still put out content without worrying about how to fix their back end level limit cap.
    Back to Warcraft!
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  3. #33

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    Why is 100 the limit ? Did Chuck Norris say so?

    I'd like to see a third playable faction (alliance, horde, gnome) and scaled zones so the game isn't such a graveyard.

    Realistically, LESS LINEAR QUESTS AND HARDER QUESTS. not that I have time to play anymore mind. In fact, for anyone with more than 1 kid, how do you manage to play at all?

  4. #34
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    Quote Originally Posted by thefunk View Post
    Why is 100 the limit ? Did Chuck Norris say so?
    It's been mentioned many a time since vanilla. Here's a statement by the lead producer for WoW, but if you want to call him Chuck Norris - that's cool too.
    http://www.tentonhammer.com/node/73567

    IIRC, it has to do with how the background databases are set up. Adding fields and tables to existing tables is much more a feat when you're talking about thousands of tables talking to each other and containing information for so many characters.
    Back to Warcraft!
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  5. #35
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    Quote Originally Posted by Alemi View Post
    It's been mentioned many a time since vanilla. Here's a statement by the lead producer for WoW, but if you want to call him Chuck Norris - that's cool too.
    http://www.tentonhammer.com/node/73567

    IIRC, it has to do with how the background databases are set up. Adding fields and tables to existing tables is much more a feat when you're talking about thousands of tables talking to each other and containing information for so many characters.
    Apologies if this seems like picking nits and I might be stupid today but I don't see anything in your linked article about 100 being confirmed as a cap. Maybe there's some other context but nothing from that Blizzard guy confirmed it and it seemed like he specifically avoided confirming an end-game level cap of 100.

    Did I miss something?
    Now playing: WoW (Garona)

  6. #36

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    Yeah, I'm not seeing where he says that there is some sort of hard-coded level limit of 100.

    I'm not sure that you could actually create a hard limit of 100. You're either limited by the spaces in a field (in which case the limit would be 99 or 999, not 100) or some form of binary or other calculation (in which case I could understand a level limit of 128, but not 100).

    Actually, now that I think of it, a database could put 100 values into a two-space field, since computers can start counting from zero (0-to-99 is 100 values, the game could display the value +1). It just seems incredibly short-sighted to have limited a field to two spaces instead of three in a level-based game where you planned to get to 100.
    "Multibox : !! LOZERS !!" My multiboxing blog

  7. #37

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    seeing how hardware constantly progresses, i doubt that a difference between level 99 and say level 105 (how ever it might be represented in the database) would count for much and would have been been a limitation 6-7 years ago.
    Every month they add tons of properties linked to each of the wow characters (achievements, pets, items, rafs, styles, reps etc) and i really doubt the toon level is hitting a hardware limitation.

    If anything, I would say that 100 is just a symbolic limit.
    .[I



  8. #38

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    Given that computers work with binary, level limits would not be based on 100's (or 99's) but 2^2, 2^3, 2^4 etc. meaning level 31, 63, 127, 255, etc. etc. etc. Assuming that level limit was hard-coded.
    World of Warcraft - Bronzebeard (Horde)
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  9. #39

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    they said back then flying in old world is not going to happen!.......

  10. #40

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    no flying in the old world was just a setback
    .[I



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