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  1. #1

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    Basically stat inflation will be much smaller in scale. You won't see your group with 250k health next expansion. The way they are wording it sounds like player health will come down quite a bit. Raids that are easy now may not be so easy in the future relative health inflation is what helped boxers and now with tiers being closer stat wise you don't have as much margin for error.

    Edit: fucking phone auto correct messed up what I was trying to say and I'm too lazy to fix it. So no fucking raids won't be as "piss easy" in the future. I'm against this change because its what made you feel powerful.
    Last edited by Multibocks : 10-22-2011 at 02:29 PM

  2. #2
    Member Crum1515's Avatar
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    Quote Originally Posted by Multibocks View Post
    Basically stat inflation will be much smaller in scale. You won't see your group with 250k health next expansion. The way they are wording it sounds like player health will come down quite a bit. Raids that are easy now may not be so easy in the future relative health inflation is what helped boxers and now with tiers being closer stat wise you don't have as much margin for error.

    Edit: fucking phone auto correct messed up what I was trying to say and I'm too lazy to fix it. So no fucking raids won't be as "piss easy" in the future. I'm against this change because its what made you feel powerful.
    Maybe I am missing something, and it has happened before, but for old raids and such they said they will scale them down as well, so that I high level will still take the same time to clear through it, its just the gaps between levels are getting closed.

    But I can see this would affect you at 90 trying to do 85 dungeons or 80's to a lesser extent
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  3. #3

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    Quote Originally Posted by Crum1515 View Post
    Maybe I am missing something, and it has happened before, but for old raids and such they said they will scale them down as well, so that I high level will still take the same time to clear through it, its just the gaps between levels are getting closed.

    But I can see this would affect you at 90 trying to do 85 dungeons or 80's to a lesser extent


    Source? I didn't read anything about scaling down raids. Also I don't like reduced stats, who wants to go back to smaller crits?

  4. #4
    Member valkry's Avatar
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    Quote Originally Posted by Multibocks View Post
    Source? I didn't read anything about scaling down raids. Also I don't like reduced stats, who wants to go back to smaller crits?
    Source? try reading what you quoted before... from that blue post... "It’s all relative, of course -- enemies’ and bosses’ stats will be reduced as well"


    Quote Originally Posted by Multibocks View Post
    Q: Will you be making any changes to how stats work?

    Yes. As World of Warcraft has matured and more expansions, content updates, and tiers of equipment have been released, players’ stats have begun to inflate exponentially. At this point, the numbers for health, mana, and so on are threatening to get out of control. In order to combat this and bring statistics back to earth -- or Azeroth, as it were -- in Mists of Pandaria, we will be “flattening” the statistic curve in places where it no longer needs to behave exponentially (primarily at the point of the end game for old expansions). In practice, this means that upon the expansion’s release, the numbers for Strength, Health, Intellect, damage, and so on will be significantly lower than you’re used to seeing across the board, from level 1 to level 85. It’s all relative, of course -- enemies’ and bosses’ stats will be reduced as well, and it should take a level-85 warrior roughly the same number of many sword-whacks and ability uses to kill a level-85 monster as it did before. However, this also means the difference between each level between 1 and 85 will be less significant, so you may find that an enemy 5 or 10 levels below your own will be a little tougher to deal with than it was bef


    Ugh, I assume that last sentence means old raids will be harder. Get your achieves and loot now before this expansion hits.
    Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer


  5. #5

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    There is also the part where they write " However, this also means the difference between each level between 1 and 85 will be less significant, so you may find that an enemy 5 or 10 levels below your own will be a little tougher to deal with than it was before." Some old school raids may require more effort to clear, but right now many of the level 60 and 70 raids are trivial even for two or three characters. It might mean that you'll need to get to level 90 to clear the level 80 stuff next time around.
    "Multibox : !! LOZERS !!" My multiboxing blog

  6. #6
    Member valkry's Avatar
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    Quote Originally Posted by Multibocks View Post
    Basically stat inflation will be much smaller in scale. You won't see your group with 250k health next expansion. The way they are wording it sounds like player health will come down quite a bit. Raids that are easy now may not be so easy in the future relative health inflation is what helped boxers and now with tiers being closer stat wise you don't have as much margin for error.

    Edit: fucking phone auto correct messed up what I was trying to say and I'm too lazy to fix it. So no fucking raids won't be as "piss easy" in the future. I'm against this change because its what made you feel powerful.
    Oh, I didn't realise it was the massive hp which made you feel powerful, I thought it was being able to drop old school raid bosses in about 20 seconds which did that. Yea, our stats will go down, but so will theirs, it will be just less of a scale. As it is the only old school raid so far which is even a little hard is ICC 25 heroic.

    I'm all for this change, the stat boosts were just silly. I will enjoy seeing a few lower lvls not just get curb stomped by a higher lvl ganker.
    Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer


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