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Thread: AV Stratagies

  1. #1

    Default AV Stratagies

    With AV weekend starting tomorrow I'm wondering if anyone can share good multiboxing strategies. I'm hoping to use this weakened to get all four of my characters (horde priests) PVE gear so the goal of course it to win, and win rather quickly.

    A couple thoughts I have are as follows:

    Force the turtle: Shouldn't be too hard, just wipe them at Galv (is this still possible?) and go into full DoT mode. The only problem here is the time.

    Rush Offense: In this scenario, I take my team and rush North, cap the Gyd and start the bunkers. The goal here is to beat the Alliance before they can take our south towers/gyds and hopefully kill Vann with two towers up. The problems I see with this are when Stonehearth is capped and the Alliance spawn near the bunkers.

    Rush Defense:
    Similar to the offense, the goal here is to prevent the Alliance from turning the gyd. The idea here is, if you can get the North GYd and Bunkers you will already be winning the race. Of course every player you kill is one more player that can defend their bunkers.

    These are the ideas I have thought of, but I would love to see more.

  2. #2

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    What I did in alterac valley's is capture iceblood tower (im alliance) and defend till burned.. This point is crucial bcause of iceblood graveyard.
    Hordies respawning at the graveyard attempt to recapture IB tower
    After burned I assist on towerpoint, if not yet burned..
    After TP just going for boss and hoping my ally's captured fw towers. (whitch not always happens though)
    I never assist at galv bcause evryone is going there..

    If possible and no hate is in the game i try to get an extra healer to run with me, and try to convince some people to go TP, FW west and east

    For me i find defending at balinda just plain dumb bcause they come with at least 20..
    I tried it alot of times but really, its just a suicide.

    For the rest.. You cant really carry this IMHO
    If ur team aint active enough or wont work as a team, u really are scr*wed

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  3. #3

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    Seems like a good idea, go for the guaranteed honor rather than have a situation where the game ends and you're still waiting for towers to turn. I'm running shadow priests at this time, but I might consider going disc and just spam bubbles/holy nova.

  4. #4

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    When farming honor what counts is honor per hour imo. If you are horde (map favor's alliance a lot) it's key for a win to cap the DB towers asap. As a boxer that's rather easy to do imo, at least easier than counting on 1-2 players). Another option is to play the defensive game and make sure you recap the frostwolf towers. Keeping your base towers from getting burned down and / or burning down their base towers seems like the deciding factor in most AV games I've played in cataclysm.
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  5. #5

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    I allways defend Balinda as Alliance. Then I ping pong back and forth to the towers cleaning them up

  6. #6

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    With between 400 and 500 AV games played, I feel I can give you some decent advice. My way is always to try and 'failproof' the AV as much as possible.
    Few scenario's:
    1. If you attack, you can only defend 1 assaulted bunker, so you rely on the other teammates to cap the other 3. If they don't, you lose.
    2. If you defend Galv and turtle it, the alliance will respawn and probably recap their bunkers which turns the game in a complete grindfest. You have 2 options here, either defend your towers or farm Alliance and hope other people defend. If they don't defend you lose. If they're failing at the grinding, you lose.
    3. Join your raid to make sure Balinda dies and that the alliance raid moves into your base. You should now be able to recap 2 towers/bunkers and hopefully IW/FW GY's which gives the alliance a tough time at Drek. Thus buying your raid more time at capping the alliance base, which in most cases is needed since Alliance seems to rush south a lot quicker then horde rushes north(partially due to NPC's in the alliance base)

    I always try to go with option 3. Your burst damage is most usefull since you need to wipe the alliance quickly in your towers to recap them. Defending 2 towers should be very doable. Where trying to assault 2 bunkers at once is not possible. You do need to feel comfortable inside buildings though and keep a close look on your slaves.

    On the main team, 4 shamans I have 238 AV battles played, 157 won. Taking note of the ~50 battles I lost at lvl 60, that's quite a good win ratio if you ask me.

  7. #7
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    If you have four priests, I'd think you'd make a larger impact on the battle healing the swarm than killing with them.
    Almost all of the losses (as Alliance) is to horde who turn the game into a grindfest by turtling near the Iceblood Graveyard.

    If the sides race towards the generals, the alliance wins most of these.

    As a DPS spec, you can cap bunkers/towers and backcap your own.
    Belinda is much easier than Galv, so once you have some gear you should be able to solo her if she's up.
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  8. #8
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    I've always said map favoured horde a lot. There was a reason the horde cave was moved back further south...
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  9. #9
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    I think if you're pushing to win via objectives, the map favors the alliance.
    You only get into the alliance base, via the bridge... which is easy to defend and has the npc archers supporting it.
    Far more of the npc's in the horde base can by bypassed compared to alliance npc's, and you can capture the flag in a tower without killing any of the npc's.

    However, if you want to force a long drawn out battle, where reinforcements will be the determining factor...
    The alliance's best chokes are either the bridge (giving the horde two bunkers) or the area around Stonehearth Graveyard / The bunker a little north of there (giving the horde one bunker).
    The horde can turtle at Icewing Tower / Icewing Graveyard, which is a closer graveyard to the choke point and no towers surrendered.
    So the horde has the advantage in choke point defense - reinforcements type game.
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  10. #10

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    What I usually do is defend Balinda, a lot of people realise 10 shamans are defending and keep running up to Dun Baldar. When the majority are up there I slowly go up re-capping IB tower and then the GY by the bridge and then hopefully, dun baldar itself.

    Won 3 times in a row doing this so far.


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