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  1. #11

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    Quote Originally Posted by Knytestorme View Post
    That's incorrect Fen.

    As said, if you move your team up to the arch leading into the first courtyard and park them there they will get xp for any mobs killed up to the second set of pillars in the cath itself, though I pull Morgraine and then move back to the cath door and let them come to me to die there.
    This is what I do too. I'm in the process of leveling my dudes, but I'm moving to Scholo at 33. Is there a reason people aren't going there until 37? It was dropped to 33 with Cata (I think). I have verified that you can zone in at 33.

  2. #12
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by Knytestorme View Post
    Quote Originally Posted by Fenril
    Quote Originally Posted by Lyonheart View Post
    No need to move the toons in Cath.. they will get exp from everything if you leave them at zone in. You can even kill the boss in the hidden room and they will get exp. Same for Lib.. leave them at zone in and you can kill the boss.. they will get exp.
    The range at which you gain XP was nerfed in 3.3 and you can no longer fight in the Cathedral and gain XP. As
    for Library, XP should be gained up until Doan's room.
    That's incorrect Fen.

    As said, if you move your team up to the arch leading into the first courtyard and park them there they will get xp for any mobs killed up to the second set of pillars in the cath itself, though I pull Morgraine and then move back to the cath door and let them come to me to die there.
    I bolded Lyonheart's text to which I was replying to. He said you can leave them at the zone in point, I said you
    cannot, and you're telling me I'm wrong and you say you still have to move them.

    I know for a 100% fact that they nerfed the XP range in patch 3.3 because some of the first videos I had ever
    created were showing how to instance boost back in 3.2 when I was wearing awesome Ulduar gear (thanks
    Svpernova!). You can see right in my Cathedral video and in my Armory video that you could indeed kill things
    at a further distance than you can these days and still be awarded experience (my alts never move from where
    they zone in in either video).

  3. #13

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    Quote Originally Posted by Fenril View Post
    I bolded Lyonheart's text to which I was replying to. He said you can leave them at the zone in point, I said you
    cannot, and you're telling me I'm wrong and you say you still have to move them.

    I know for a 100% fact that they nerfed the XP range in patch 3.3 because some of the first videos I had ever
    created were showing how to instance boost back in 3.2 when I was wearing awesome Ulduar gear (thanks
    Svpernova!). You can see right in my Cathedral video and in my Armory video that you could indeed kill things
    at a further distance than you can these days and still be awarded experience (my alts never move from where
    they zone in in either video).
    hahahah ok, you got me lawyered there, yes you do have to move them from the zone-in

  4. #14

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    Quote Originally Posted by Yahtzee View Post
    My experience with the new RAF.
    No BoA's until level 70. (Stuck on trial), summon rotation with 3 separate characters. Have Group Will Travel (HGWT), doing all dungeon quests as they become available inside/outside of dungeon.

    10-15 -> Ragefire Chasm
    15-20 -> Shadowfang Keep (HGWT)
    20-40 -> Scarlet Monastery, 4 wings per reset until they become obsolete (HGWT)
    40-50 -> Zul'ferrak (HGWT)
    50-58 -> UBRS/LBRS (HGWT)
    58-61 -> Hellfire Ramparts (HGWT)
    61-63 -> Blood Furnace
    63-65 -> Mana Tombs (HGWT)
    65-68 -> Shadow Lab
    68-72 -> The Nexus (HGWT)
    72-75 -> Azjol Nerub, Ahn'Kahen, Violet Hold (HGWT, Dal Port)
    75-80 -> Halls of Lightning (HGWT)
    80-81 -> Questing (Hyjal)

    Total play time of about 20 hours, about 1.5 hours were spent AFKing. Done over 2 days.

    Conclusion? Leveling is absurdly easy! Never been a better time to start up, or to level new characters.
    20 hours

    I found that i had hit 20 hours only reaching 70

  5. #15

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    Quote Originally Posted by mikekim View Post
    20 hours

    I found that i had hit 20 hours only reaching 70
    I was using a fully PvE epic'd feral druid to train through the dungeons. There were several occasions where I hit the dungeon lockout, even during BC/WotLK dungeons. I think I was getting around 3.5 million XP per hour doing Halls of Lightning at the end, it was about 2~3 levels an hour at that rate (75-80), and about 10 minutes per run.

    Having some characters parked, or on route to the next instance to use the guild perk to summon really cuts out a lot of time.

    RAF to 81 is absolutely insane.
    Yahtzee & Co. - The Pineapple Stand
    | Yahtzoo | Yahtzuu | Yahtzii | Yahtzaa |
    Server: Coilfang-US [Horde]
    ~ Just five rolls of the dice.

    Xexyz & Co. - The Shrill Annoyance
    | Othellô | Othellò | Othellö | Othelló |
    Server: Coilfang-US [Horde]
    ~ Humiliating defeat courtesy of shrieking goblins.

  6. #16

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    just adding onto this after some more experimenting last night with new team in regards to SM.

    GY - As stated, clear to steps leading up and leave team there, will get xp for boss.

    Library - Can leave team at quest-giver and get xp for all mobs inc Doan

    Armory - Clear first area to steps, leave team there and will get xp up to Herod

    Cath - leave team parked at archway leading into courtyard, will get full xp up to second pillar set in Cath so make sure to pull bosses back to there before killing.

    For SFK I found I needed about 5 runs to get from 11 to 21 but I stayed there till 23 before getting bored, started taking more than 10 min a level around then lol

  7. #17
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by Knytestorme View Post
    For SFK I found I needed about 5 runs to get from 11 to 21 but I stayed there till 23 before getting bored, started taking more than 10 min a level around then lol
    Haha, we're so spoiled when we're boosting.

  8. #18

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    Quote Originally Posted by Fenril View Post
    Haha, we're so spoiled when we're boosting.
    lol yeah, I even was telling myself off for thinking it at the time. Just wasn't right to be thinking it but all I could think was how much faster I could hit 25/30 if I moved to SM right away, and I was right....1-30 in 6 hours last night after work

  9. #19

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    For SM cath I used a quicker way after seing a video YT, I haven't tried this in cata I must say tho, not sure if it still works.

    http://www.youtube.com/watch?v=_uZ1u83ChQg

    I would just park them at entrance, the one boss you do kill ain't THAT much XP.

  10. #20

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    Quote Originally Posted by Knytestorme View Post
    just adding onto this after some more experimenting last night with new team in regards to SM.

    GY - As stated, clear to steps leading up and leave team there, will get xp for boss.

    Library - Can leave team at quest-giver and get xp for all mobs inc Doan

    Armory - Clear first area to steps, leave team there and will get xp up to Herod

    Cath - leave team parked at archway leading into courtyard, will get full xp up to second pillar set in Cath so make sure to pull bosses back to there before killing.

    For SFK I found I needed about 5 runs to get from 11 to 21 but I stayed there till 23 before getting bored, started taking more than 10 min a level around then lol
    Don't need to move your guys ever in SM.

    In Armory, just pull Herod back to the stairs down.

    In Cath, the most efficient way is to clear the bottom, them run directly to the Commander or Champion guy. Pull him out of the cath with the ENTIRE cath with him. Kill them just off the stairs. Wait for the chick. Let her res the Commander. Everything else on top will now agro. Run down to the lower level and LOS around the stairs and kill everything.

    At 33 go to Scholo.

    At 42 go to BRD.

    BRD is the best boosting place in the game now in my experience.

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