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  1. #11

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    Well what is funny is 5 resto droods coulp probably pop 1-2 almost instantly with tree form + 1-2 moonfires + wrath spam ... then heal like mad and get another after CD reset... wouldbe fun to watch.

    I could see some 4 x Cyclones to arena 1-4 and them spam attack arena 5 ...

  2. #12

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    I really really doubt you could kill an arena geared person with just trees, moonfire and wrath as a healers. You would all be harassed, interrupted, stunned and wont hit very hard as a resto, the burst isn't high enough. Someone would get a heal off in that time and then its just a matter of can they kill one of you.

  3. #13

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    I think for arena the most viable 4 healer group would be priests. Run 4 priests + friends warrior or DK, maybe a hunter. Mana burn the other healers while you keep your DPS/self up.

    I can see this build dominating typical 1 or 2 healer teams. Perhaps run 3 priests + 1 resto shaman with the resto shaman primarily there for a tremor + the ohshite spirit link totem.

    I honestly think that with the way healing is right now, you would get SERIOUS mileage out of this build. I think however a mana draining healer would be fundamental to the success as the key is going to be run their healers oom so your lone DPS can start hacking people down.

  4. #14

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    4 Healers?

    You wouldn't be able to kill anyone. You'd likely barely be able to scratch someone. In competitive arena you'd get ridden hard and put up wet, and the other team wouldn't even breathe hard.

  5. #15

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    you would mana burn one healer.. and the other would be drinking out of LOS? ... i dont think time is on the side of a multiboxer.

  6. #16

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    Double healers works in 2v2, but I cant see 4 healers working in 5s. Really you are just boring the other team to death(leave) or making them rage(leave) which also can be as much fun as blowing them up. Only in 2s do you have enough dps (disc) that you can kill a double dps team. Against dps/healer(besides caster/healer) you will never win or rarely depending on how bad they are, but you will never lose either, make a camp fire /dance and wait 10 mins till they leave and collect points. The higher rating you get the more likely teams will just leave.
    Last edited by Fat Tire : 07-20-2011 at 09:50 AM

  7. #17
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    Pretty much, I'd think your only wins would be from the other team leaving in disgust.
    You could not force a win, against the majority of teams.

    You would have to be extremely patient, and willing to play a lot of extremely long matches.

    At a certain rating level, you'd likely be a boring team that many could not beat.
    But at higher ratings, I'd think you would be stomped.

    Depending on your goals, it could be a fun team.
    You'd also be a welcome addition to the battleground, in the larger BG's but virtually ensure losses in the smaller ones.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  8. #18

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    I don't think anyone said you would get a high rating but then, who has really ever gotten a really high rating MBing without using a loophole of some sort. Everything people have said, healers drinking OLOS etc happen to typical 4 DPS boxer teams anyways.

    He asked about the viability of a 4 healer team, I responded with the only viable option as a 4 healer team, mana burning so a non-resource based DPS can whittle someone down.

    I also think people are highly underestimating the effectiveness of healing this season so far, in addition to the number of single and double healer teams.

    If they cannot kill you, and cannot heal through your DPS you win. That is the most basic principle of PvP in this game.

    Mileage may vary but there is no reason why 4 priests + a war won't be able to get a moderate rating. Mindblast is also a beautiful thing.

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