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  1. #1

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    I'm boxing a ranged cleric in front.. with a few heals, and a ranger behind so the pet tanks. I didn't want to end up with two of the same class.
    They have completely different abilities.. but I just made macros and stuck them on their action bars so they fire off together when pressed - things die fast .

    I have done the first two instances ok.. (joining the lfg). Is it possible to take two dps toons into randoms always.. or are some too difficult for that?

  2. #2

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    what people need to understand when boxing it doesnt matter the cast cycles of the characters ur running i run 2 mages 1 chloro 1 stormcaller/elementalist. If you set up ATG and set up mapped keys with the steps for their rotations u can have multiple classes hitting skills at diffrent times as you spam 1111111111. So it doesnt matter the bar set up or if u run macros or not. I run a warrior tank a mage dps a mage support ranger dps and cleric heals all i do is spam 11111111 and my ranger goes 1 2 3 4 1 2 3 5 1 2 3 6 1 2 3 5 1 2 3 6 1 2 3 5 then starts over. WIth the multiple ATGS for each class and role it alows me to set up diffrent mapped keys to run diffrent spell rotations for each class and it runs them perfectly each time. I only have to worry about the positioning of the alts and playing the tank. For pary heals and group heals i have click bars set up to cast 1 time spells like aoe heals or something to get mana back or buffs. Makes things alot easier and opens up alot of diffrent group make ups.
    Last edited by cichard : 07-14-2011 at 02:33 PM

  3. #3

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    Quote Originally Posted by cichard View Post
    what people need to understand when boxing it doesnt matter the cast cycles of the characters ur running i run 2 mages 1 chloro 1 stormcaller/elementalist. If you set up ATG and set up mapped keys with the steps for their rotations u can have multiple classes hitting skills at diffrent times as you spam 1111111111. So it doesnt matter the bar set up or if u run macros or not. I run a warrior tank a mage dps a mage support ranger dps and cleric heals all i do is spam 11111111 and my ranger goes 1 2 3 4 1 2 3 5 1 2 3 6 1 2 3 5 1 2 3 6 1 2 3 5 then starts over. WIth the multiple ATGS for each class and role it alows me to set up diffrent mapped keys to run diffrent spell rotations for each class and it runs them perfectly each time. I only have to worry about the positioning of the alts and playing the tank. For pary heals and group heals i have click bars set up to cast 1 time spells like aoe heals or something to get mana back or buffs. Makes things alot easier and opens up alot of diffrent group make ups.
    I tried that once, but it was a pain to set up and it didn't work very well, especially for situational cases. Isboxer doesn't seem to have a setting that works well for casting times. There is a "Do not advance to the next step" setting and as you spam 1111, your rogue will stay on that particular step. But it won't pause. It will keep generating that key each time you hit '1'. This can cause that ability to be interrupted and recast, and just mess up the timing for the rotation. I've had to add an extra empty step between every single step just to add timing. It's a huge pain and makes it almost unusable.

  4. #4
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by Smedbox View Post
    I tried that once, but it was a pain to set up and it didn't work very well, especially for situational cases. Isboxer doesn't seem to have a setting that works well for casting times. There is a "Do not advance to the next step" setting and as you spam 1111, your rogue will stay on that particular step. But it won't pause. It will keep generating that key each time you hit '1'. This can cause that ability to be interrupted and recast, and just mess up the timing for the rotation. I've had to add an extra empty step between every single step just to add timing. It's a huge pain and makes it almost unusable.
    They changed channeled spells to not interrupt themselves a while ago. It works fine now.
    Now playing: WoW (Garona)

  5. #5

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    Quote Originally Posted by Ughmahedhurtz View Post
    They changed channeled spells to not interrupt themselves a while ago. It works fine now.
    I think the cabalist channeled spell still interrupt itself. I saw they're changing that into a buff on the PTS. I'm not sure that will help Isboxer though. In general it seems very possible to hit the spam key right between GCD/CD ends and new Keymap step begins, causing the same ability to be hit twice and triggering a GCD which messes up the next Keymap step. It would be much nicer if Isboxer would simply pause the sequence and not generate any further keys until the timer has passed.

    (I also like the full action queue setting in Rift, especially when playing solo or identical character setups, but that's tricky when using a sequence keymaps for different characters in Isboxer.)

  6. #6

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    Quote Originally Posted by Smedbox View Post
    I think the cabalist channeled spell still interrupt itself. I saw they're changing that into a buff on the PTS. I'm not sure that will help Isboxer though. In general it seems very possible to hit the spam key right between GCD/CD ends and new Keymap step begins, causing the same ability to be hit twice and triggering a GCD which messes up the next Keymap step. It would be much nicer if Isboxer would simply pause the sequence and not generate any further keys until the timer has passed.

    (I also like the full action queue setting in Rift, especially when playing solo or identical character setups, but that's tricky when using a sequence keymaps for different characters in Isboxer.)


    the action que is prolly whats messing you up i have mine set to none when multiboxing but i only have a 50 ping i could see specialy if using macros that the que could mess up isboxers rotation.

  7. #7

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    Quote Originally Posted by Smedbox View Post
    I tried that once, but it was a pain to set up and it didn't work very well, especially for situational cases. Isboxer doesn't seem to have a setting that works well for casting times. There is a "Do not advance to the next step" setting and as you spam 1111, your rogue will stay on that particular step. But it won't pause. It will keep generating that key each time you hit '1'. This can cause that ability to be interrupted and recast, and just mess up the timing for the rotation. I've had to add an extra empty step between every single step just to add timing. It's a huge pain and makes it almost unusable.
    i use the method where its
    step 1 keypress 1-> rogues
    step 2 do not advance 1.5 seconds
    step 3 keypress 2-> rogues

    i use this method for the entire rotation and my rogue pulls about 800 dps in a ranger/marks/sin spec with 3 blue weapons.






    My mages attack rotations are abled to be macro so their steps are pretty easy its 1 for their dot and 222222 spam to spam their macro.
    my cleric uses the same rotation style as the rogue so he is contantly keeping his hots refreshed and casting his big heal correctly. the whole time im in combat he heals till im done mashing keys.



    Last edited by cichard : 07-24-2011 at 01:17 PM

  8. #8

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    I had to do exactly what you did, Cichard - the extra empty step in-between each keypress step. But after setting up two sequences for two ATGs I got fed up with that cumbersome method. Especially with the levelling teams where I need to modify the sequences all the time.

    Alright, I'll give it another shot someday, with the action queue turned off and I'll request a new feature from Lax. I need a new checkbox next to the "...for at least N seconds" that says "Trigger only once". That would get rid of all the extra dummy steps.

    Also, being able to set a Name to each step would make it much easier to browse through all keymaps and see what they're doing. The name should default to what the last action in the step does (e.g. "Step 5: Num 3 -> Healers") but it would be nice to be able to set it to whatever you want.

  9. #9

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    Wow, he's going to add both those features, like within a week or so it seems. Alright, it seems my mixed teams will be ready to go soon then!

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