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  1. #1

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    I like using the finder as well, with RaF i am able to level 3 mages..tank and healer.. when i get a few teams to 80 I will boost two mages and quest to 85 ( will need the rep/gear )

    I have a team of hunters at 35 atm..wanted to see if i can handle NOT using the finder for one group..all the way to 80. its been fun but weird. they have only chest/shoulders and weapons. I was doing kill quests and queuing for wsg. Even losses were 3/4s of a level and wins would ding me 2-3 times. So i have zero extra gear. I did ok, but i am easy to kill with no gear ( other than the BoAs ) I level too fast to get any gear lol.
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  2. #2

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    Traveling to instances is an option, of course, but I made the list for those who want to use the Random Dungeon for extra xp or simply get annoyed at traveling. The way I see it more information is better.

    Since you can't use dungeon finder until level 15, it's very disappointing to get 5 toons to that level and then learn they aren't eligible.

    Since this is the group composition forum I thought it an appropriate and useful list to spark discussion of DF teams and the pros/cons of each.

  3. #3

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    My mage team is 65 and hope next week to finally make it to WotLK. I've rode my mount to all the dungeons so far that I wanted to try out and it hasn't been that big of a deal. More time consuming, sure, but it's not that big of a deal.

    Once I hit 60 I flew to my dungeons - too cheap to spend money yet for faster flying birds, but once I get to WotLK I think I'll splurge since by the time I get those mages to 85, I'm sure they'll have each earned the 5k gold to buy the mounts.
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  4. #4

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    Since the only 2 classes that can fill all 5 slots are druid and paladin, this is a worthwhile option if you don't mind the travel time. The bonus here is that 5 mages will save you travel time in the future since you'll have a teleport on each account.

  5. #5

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    Or create alts and dump them on each Instance, with guild summon, you summon four mages. Summon the last one with summon stone or with a guild summon aswell. NPS.

    I used to put lowbie chars near Doomwalker for example, to check if he was up. And 2 chars near Throne of the Tides Summonstone, so I could summon my team there without bothering with Vashj.

  6. #6

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    How important are buffs and what buffs stack? In an all Druid team can you stack 5 Mark of the Wild?
    For example if I have a Mage and a Warlock I can have Arcane Brilliance and Demonic Pact, but are the buffs worthwhile over just having 2 Mages or 2 Warlocks?

  7. #7

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    http://raidcomp.mmo-champion.com/

    Buffs don't stack as a rule of thumb. MOTW will not stack with MOTW, nor will it stack with Blessing of Kings.

    A lot of people build groups based on buffs. They're looking for maximum synergy among their group. For example, I consider throwing a Feral druid in to my group to replace my husband's DK {in sig}. I'd gain Critical Strike Chance from LotP, Stat modifier from MotW, Armor debuff from FF and +bleed damage from Mangle.

    BUT - I already have two paladins, one of them is always providing stat buffs from BOK, none of my other guys use bleed damage. That makes it less "useful" than say using a Fury Warrior, which gives me both the crit strike buff and the armor debuff, as well as a healing debuff. Or perhaps a hunter where I can use pets on a case-by-case basis to provide whatever might be most useful at any given time.
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  8. #8

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    Does Totemic Wrath(shaman) stack with Demonic Pact(warlock) for a 20% spellpower buff?
    I'm guessing no, based on MOTW and BOK not stacking.

    If you can only have one of each buff, maybe I can sort these into melee dps and magic dps groups and post them in a new thread.

    One of the advantages we have over a solo player is predictable buffs from our party.

  9. #9

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    On second thought I think your link accomplishes the same goal. Ty

  10. #10

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    Almost nothing stacks when it comes to group buffs. If it sounds too good, then it is...

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