From what I remember, the last time i went in there before this team you could still (almost) kill him in the air. Him healing while he's in the air is new.
I think this is where i'm running into trouble - I didn't realize the tail did damage too. I was turning him 180 degrees.
I'll try again moving him to the side. His breath hurts bad. I was dead so fast once he was on the ground I had a hard time figuring out what was happening.
Thanks
All dragons have tails of death. AFAIK there is no dragon encounter in the game where their tail will not hurt people behind it.
Basically you need to add a renew and shield on the tank while he positions the dragon, then spam flash heal if you can. This ensures he is fully healed after he gets hit with a dragon breath. Once you get everything under control you can ease off the flash heal spam.
If the orc dude is still alive don't worry about him, he shouldn't be much of a nuisance to your cobalt geared tank, just kill him when you get situated.
The poetry that comes from the squaring off between,
And the circling is worth it,
Finding beauty in the dissonance
Did it. Wiped 3 times getting to the dragon (some of those folk hit really hard), but got the dragon down first try.
There were two things i was doing wrong.
1) spacing - i had everyone bunched up, so one fireball would mess me up
2) facing - turning the dragon 180 degrees.
Spread them out and turned him only 90 and he was down first try.
Thanks for the help.
Last edited by Heavyd : 07-13-2011 at 09:21 AM
I always drag the last guard (not the first boss, but the stationary guards) into the area while I setup, either I fear the guard or I sheep it. Then I set my group up on the side somewhat spread out. Totems, imp in range, etc. Then I execute the last guard and begin the event.
If you look at the aggro levels, the dragon does have threat before he hits the ground. I just toss a avengers shield or similar attack at him as the tank for sure.
Strafe move out of the fire, don't be pinned against the wall.
After fears have your group rally to a specific character, not your tank. Likely after fear bombs there is way too much fire on the ground that you will run through on the way to your tank ... and that is something you need to not do anyways.
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