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  1. #81

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    yeah, as you know im mboxing 4 restos, in both 5s and 3s and i find holy paladin/priest tems to be annoying, ive seen alot of teams have members with 140k hp, when i only have 123k

  2. #82

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    Quote Originally Posted by Shodokan View Post
    After some more games... this comp loses to a lot of stupid double healer teams, mostly against priest/paladin teams since they have so many fucking cooldowns.

    Still hovering around 2100... maybe the weapons will help next week.
    Yep.

    I have a heck of a time vs double healers. I slacked off this week and didn't do any RBG's to hit my cap. I'm going to sub my paladin out and run 4 DK's now probably with a shaman. We climbed to about 1656 tonight and I don't think we will slow down for awhile. I also went charity case for about half the night helping friends cap their points and that meant some losses we should have otherwise not have had.

    Paladin is probably a better bet than the Shaman but we will see. Priest is nice too because you can just straight jack paladins with them.

    I haven't really put much effort into maximizing my rating yet, really just doing games for minimum points and I haven't even enchanted all my gear yet!

    Ran into a few teams tonight as well. Frenzy, Lawlstryke and one other DK team whose names I didn't recall.

    Our strategy started to work pretty well but it will still take some fine tuning.

    We sort of settled on, riding warlocks as number 1 priority since other than teleport they have nothing for us.

    In double healer teams, if it is priest, paladin it is going to be rough, try and silence the pali and have the shaman interrupt the priest while you spike a DPS.

    Otherwise vs Druids, we started spiking the druid and then switching to the second healer. Usually could get that kill on the second healer before the druid could ramp up healing.

    I'm also playing with the idea of a double healer team myself and running the 4 DK's on rotation. I've got warriors in the wings I am working up as well that may find themselves part of split 2DK 2War teams.

  3. #83

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    Quote Originally Posted by Toned View Post
    Holy paladins are nasty as fuck in 4.2... I'm currently running into double resto sham / hunter/ war/ holy pal... ya it's gay shit doesn't die ... 2 SLT is GG lol. I've beat them 2/5
    Haha, I played you tonight in the sewers.

    My Shaman was on his Spriest and his buddy was subbing in as a druid (charity points).

    Druid wasn't on vent so I couldn't tell him how to mess with you best, druid got LOS'd and you blew up one of my 3 DK's pretty quick. I lost the second DK as I took one of yours down and then I figured the game was over and just left my 3rd DK autorunning into the wall until I realized we were still in it ;p Turned out we managed to whittle you down to 2 DK's + your priest was it? One of your DK's was doing the auto run into a wall as well and the spriest and druid managed to pull out the win.

    My DK's are Gripzilla and company.

  4. #84

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    Quote Originally Posted by Mercbeast View Post
    Yep.

    I have a heck of a time vs double healers. I slacked off this week and didn't do any RBG's to hit my cap. I'm going to sub my paladin out and run 4 DK's now probably with a shaman. We climbed to about 1656 tonight and I don't think we will slow down for awhile. I also went charity case for about half the night helping friends cap their points and that meant some losses we should have otherwise not have had.

    Paladin is probably a better bet than the Shaman but we will see. Priest is nice too because you can just straight jack paladins with them.

    I haven't really put much effort into maximizing my rating yet, really just doing games for minimum points and I haven't even enchanted all my gear yet!

    Ran into a few teams tonight as well. Frenzy, Lawlstryke and one other DK team whose names I didn't recall.

    Our strategy started to work pretty well but it will still take some fine tuning.

    We sort of settled on, riding warlocks as number 1 priority since other than teleport they have nothing for us.

    In double healer teams, if it is priest, paladin it is going to be rough, try and silence the pali and have the shaman interrupt the priest while you spike a DPS.

    Otherwise vs Druids, we started spiking the druid and then switching to the second healer. Usually could get that kill on the second healer before the druid could ramp up healing.

    I'm also playing with the idea of a double healer team myself and running the 4 DK's on rotation. I've got warriors in the wings I am working up as well that may find themselves part of split 2DK 2War teams.
    Double warrior double dk could do alright i think but coordinating burst and cooldowns may be a bit of a headache. I'm either going to run tripple warrior + dk or tripple warrior + rogue with a holy paladin healer. I'm really not sure how well it will do in the end though as warriors are INCREDIBLY gear dependent.

    @toned

    I ran double dk + priest + pally + rshaman last season towards the end with a few friends for fun... i think we lost 2 of 25 games (all vs mediocre mmr players though) and then the priest quit the game and the rshaman decided to piss off after i got him his 2200 achieve >_>
    Last edited by Shodokan : 07-26-2011 at 09:48 AM

  5. #85
    U JELLY?! Toned's Avatar
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    Quote Originally Posted by Mercbeast View Post
    Haha, I played you tonight in the sewers.

    My Shaman was on his Spriest and his buddy was subbing in as a druid (charity points).

    Druid wasn't on vent so I couldn't tell him how to mess with you best, druid got LOS'd and you blew up one of my 3 DK's pretty quick. I lost the second DK as I took one of yours down and then I figured the game was over and just left my 3rd DK autorunning into the wall until I realized we were still in it ;p Turned out we managed to whittle you down to 2 DK's + your priest was it? One of your DK's was doing the auto run into a wall as well and the spriest and druid managed to pull out the win.

    My DK's are Gripzilla and company.
    Lol ya I was like I think that is a 3boxer +2, but wasn't sure. That was me on all 5 with priest rolling renews via innerspace. I was just tryin to cap pts on the priest. The priest I normally play with wasn't online. Trust me I was so annoyed how close that was because of 1 walled DK.


  6. #86
    U JELLY?! Toned's Avatar
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    I'm tryin to get a rogue friend to play. Gonna run 3DKs and have rogue and priest friends.


  7. #87

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    I feel like 3 + 2 is PROBABLY going to be the most effective comp. DPS with 3 sync'd DK's is still pretty good and can burst people down quite easily still.

    I'm torn over if I think double healer or healer + DPS is going to be more effective. It will probably be a bit of a roshambo situation.

    3+1+1 healer will probably be better vs double healers while 3+2 healers will work better vs trip heal teams.

  8. #88

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    I actually beat a triple healer team with DK and warrior several times. And they had like 1750 MMR. I play 4 shamans and a friend priest. Its all about getting 3 seconds to burst em down. I feel its easier to beat those teams as shaman since you have hex and fearbomb. Any thought on that?

  9. #89
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    Quote Originally Posted by Mercbeast View Post
    I feel like 3 + 2 is PROBABLY going to be the most effective comp. DPS with 3 sync'd DK's is still pretty good and can burst people down quite easily still.

    I'm torn over if I think double healer or healer + DPS is going to be more effective. It will probably be a bit of a roshambo situation.

    3+1+1 healer will probably be better vs double healers while 3+2 healers will work better vs trip heal teams.
    I'm torn too between Holy Pal / Disc Priest + 3 DKs or Disc Priest / Rogue + 3 Dks


  10. #90

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    Quote Originally Posted by Nikita View Post
    I actually beat a triple healer team with DK and warrior several times. And they had like 1750 MMR. I play 4 shamans and a friend priest. Its all about getting 3 seconds to burst em down. I feel its easier to beat those teams as shaman since you have hex and fearbomb. Any thought on that?
    Range DPS is the difference I think. Any interruption via CC to the DK's and the best part of their DPS stops even if it is only for a second or two. That alone can be enough to save someone, a fear, a root whatever.

    With Shamans if you're on target, you're on target ;p

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