Necrotic strike is essentially no different from any other DPS ability. It is a gimmick. 6k damage +6k heal absorb is fundamentally no different than 12k damage. The difference is that NS is backloaded, the damage is partially hidden but it is there all the same.
If you take 12k damage you need to be healed. If you take 6k damage and a 6k HP absorb, you need to be healed. The only difference is baddies might not recognize the stack of HP absorb building up. Good players will treat NS damage just like any other damage and they will simply heal through it not allowing it to become troublesome.
For the purpose of multiboxing, I simply don't know if dropping unholy runes into NS or even PS is worth it.
As far as I am concerned, the only worthwhile aspect of NS is the 30% casting slow on it as the gimmick heal absorb is completely pointless.
They generate runic power. Necrotic's back ended damage allows for you to make them have to heal through a shitload so when you do burst them they take it all in the face. Which you just pointed out why dual wield is better than 2h...the necrotic strike anti-healing is the same for both specs and the increased damage for all other main attacks due to mastery/more killing machine procs yields higher overall damage.
Last edited by Shodokan : 07-22-2011 at 09:13 PM
Agreed, but I feel like NS is only useful versus retards who see minimal damage going down on someone and not healing. Anyone healer with a clue is going to know that while their guy is showing 40k damage, he is rapidly building up a fat backloaded NS stack as well ESPECIALLY vs MB'ing dk's.
I've been actually considering creating a prioritized Necrotic Strike spam sequence.
It would do the following
Necrotic Strike x4 + Empower Rune Weapon + Necrotic Strike x 4 = 8 x Necrotic Strike from a single DK.
Multiply that by 4 Dks, that is 8 * 4 = 24 total. That is a ton of backloaded DPS.
Once finished, do your DPS burst macro and try to kill the target.
I didn't mean it literally... don't use NS...It has it's uses for sure. I have a button for stacking NS up before a big burst.
After some more games... this comp loses to a lot of stupid double healer teams, mostly against priest/paladin teams since they have so many fucking cooldowns.
Still hovering around 2100... maybe the weapons will help next week.
Holy paladins are nasty as fuck in 4.2... I'm currently running into double resto sham / hunter/ war/ holy pal... ya it's gay shit doesn't die ... 2 SLT is GG lol. I've beat them 2/5
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