The key to this fight is movement. If your guys can move and drop heals while doing it, and while killing off the adds as they spawn, you'll breeze through it. The last time I did it was on my 5-paladin group pre-4.0, though, so things might be a little different in terms of what's "easy" and what is less so nowadays.
The aura damage in this version is insane. It will take your group down to nothing in no time if your in range of the aura.
“Is God willing to prevent evil, but not able? Then he is not omnipotent.
Is he able, but not willing? Then he is malevolent.
Is he both able and willing? Then whence cometh evil?
Is he neither able nor willing? Then why call him God?”
― Epicurus
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