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  1. #1

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    I'm too horrified to say anything other than: The third prequel movie was one of my favorites, Sammy did a great job as a Jedi and Hayden it potentially the worst actor I've ever seen.

    Oh, and Star Wars >>>>>>>>>>>>>>>>>>>>>>>>>>>> Star Trek.
    "Tact is for those that lack the wit for sarcasm."
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  2. #2

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    I always thought that Empire Strikes Back was the only one that was worth a damn.

    As for the hype, I haven't noticed it, but I don't follow gaming sites and as someone else said SWTOR isn't on my radar. Gaming companies working on such large and ambitious games have to do a pretty tough balancing act. You know that it can take a long time to develop a game like this, and that you might miss the release date by weeks, months, and sometimes years. But you also need time to develop some momentum for the release, because if initial sales are weak your game might be dead before people realize that it's fun to play.

    So you have to generate buzz early and often, knowing that if it takes longer than expected to release it, you might wind up either driving up expectations (and players feel let down even if it's a good game) or you drag it out too long and people lose interest. Getting the timing right is less of an art and more a stroke of luck.
    "Multibox : !! LOZERS !!" My multiboxing blog

  3. #3

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    SWTOR.

    EA + BioWare, I did have some hope about this game BEFORE they released the game play screenshots and footages. Rumored budget of what ? 300 mil ?

    I have to say, the screenshot looks worriesome. The game needs some serious help in the tech department. It looks worse than vanilla wow. Maybe they choose this route to reach out to more audience with mid level machines. While I don't want another FF14, I certainly don't want 2001 graphics either.

    My conern is that if you sacrifice graphics, you have to make it up with game play. Fast action, non-target based combat, so far I haven't seen that. The game reminds me of Mass Effect 1 while story telling and character development are strong. The graphics, animation, and combat are subpar.

  4. #4

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    I actually thought everything looked about normal, and that's the problem for me. Aside from the story elements it looks like every other mmo out there, just with a different theme. Look buttons and target windows with pre-set animation..woooo omg so awsome!

    Now the story part might set it apart, but ill be honest I have a hard time getting how they plan to make a MMO with the story telling awsomeness of their single player game while balancing all the classes and making your choices matter? I dunno i guess if anyone can do it it's bioware

    That said, normal usually means good for multiboxing on a technical level.
    Skywall (Reckoning) - Horde
    Quad Boxing Elemental Shaman
    Thuglord, Thuglovereva, Thugloverjoy, Thugloverfay
    Other characters: Holan (Druid) and Darthholan (Deathknight)
    Software: Innerspace and Keyclone
    System: Intel i7 930, 12g DDR3, 2xGTX 460 SLI, Windows 7, 3x Asus 24" monitors, Windows on SATA3 SSD and WoW on normal SSD.

  5. #5

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    its simple really. Being cartoony, I compare it against DC Universe online. So far it shows it look worse than DCUO. DCUO had some content issues, but at least combat was ok. Being boxing friendly is a good point.

    maybe it will be a good game to box.

  6. #6

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    Quote Originally Posted by remanz View Post
    It looks worse than vanilla wow. Maybe they choose this route to reach out to more audience with mid level machines. .
    I dunno about worse. I played wow from day one. No, not worse. Not even close.

    However, Its no secret the decision to make the game less graphic intensive was not an accident. Just like wow, its expected to have multible video settings options, depending on your hardware. I read on the swtor2 page (a year ago?) maybe more;... there was much research and market studies to indicate, high graphic games, Aion, Lotro, AoC.. although had better graphics than WoW, simply didnt do as well, because they didnt have enough market space, nor had enough content. Joe Schmo consumer's parents couldnt afford the machine to power them.

    Also, the game isnt meant to rival wow... compare to wow, or beat it out, or anything like that what so ever. The Dev manager has said MANY times, he and his main team of developers played wow, Aion, warhammer, AoC, Lotro, Guild Wars, Mass Effect... and all eventually settled on wow as the stamp of which to look up to.


    If youre a smart engineer and want to build a bridge to span a river, and successfully last for years on end, you can take designs from the golden gate bridge and other good bridges... not build another entire golden gate bridge.

  7. #7

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    Quote Originally Posted by Apps View Post
    I dunno about worse. I played wow from day one. No, not worse. Not even close.

    However, Its no secret the decision to make the game less graphic intensive was not an accident. Just like wow, its expected to have multible video settings options, depending on your hardware. I read on the swtor2 page (a year ago?) maybe more;... there was much research and market studies to indicate, high graphic games, Aion, Lotro, AoC.. although had better graphics than WoW, simply didnt do as well, because they didnt have enough market space, nor had enough content. Joe Schmo consumer's parents couldnt afford the machine to power them.

    Also, the game isnt meant to rival wow... compare to wow, or beat it out, or anything like that what so ever. The Dev manager has said MANY times, he and his main team of developers played wow, Aion, warhammer, AoC, Lotro, Guild Wars, Mass Effect... and all eventually settled on wow as the stamp of which to look up to.


    If youre a smart engineer and want to build a bridge to span a river, and successfully last for years on end, you can take designs from the golden gate bridge and other good bridges... not build another entire golden gate bridge.
    well obviously it had level of details as every game does. But I think it would be foolish to show off screenshots on "non-max" settings. It must be maxed. and it looks out-dated. I take it that the looks can be subjective. But Like I said, compare it to DCUO, does it look better ?

    As for comparing to MMOs, why compare to past MMOs that are mostly 5+ years old. and of course the devs had played those mmos. and that leads up to the decision to have poor graphics ? What's wrong with good graphics (highly customizable) + good content that you have to sacrifice graphics for content. If you want to compare, compare to the next gen MMOs from oversea. Compare it to Guild War 2, Blade and Soul, Tera, even those free to play MMO, Dragon Nest, and Vindictus, they are all (minus Dragon Nest, but that game has the fastest combat) looking better than SWTOR.

    lastly as for gaming industry, Why is copying the old and successful games the best thing to do for us gamers. It only makes sense for those investors and publishers who care more about their investment than innovations and advencements in games. Its smart for them, but I am not supporting it.

  8. #8
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by remanz View Post
    It looks worse than vanilla wow.
    Maxed video settings at 1280x1024 -- WoW Alpha build from December 2003


  9. #9

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    and this is what SWTOR looks like


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  10. #10

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    What you're talking about actually happened to me with WOW/Cataclysm. There was so much hype over Cata and the wait between WOTLK was so long. Then I wondered how every a-hole and their little brother got beta invites and I've never got a beta invite in 6 years of supporting Blizz.

    Anyway! I'm not to that point yet with SWTOR. I'm not worrying about it or even thinking about it very much. Way too early to start getting excited about it really.

    I'd rather they take all the time they need than release a bug infested half finished mess like Age of Conan.
    Jinkobi on Shadowsong-US.

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