Holy power stacks up to 3. You can gain some and then decide to spend them. Holy shock will grant you a stack of holy power per time used. So can be used on CD.
To use your holy power you can basically chose between world of glory, which is a free (no mana) heal and light of dawn which is a aoe heal.
You have beacon of light. You cast it on a player and it lasts for 5 minutes on them. What it basically does if you cast any heal, that player will get an additional 50% of the heal when he is beaconed. So say you put your beacon on Jeff who is the tank, and Joe, John & Jim are your dps, and if you cast a Holy light heal on Joe for 10k then Jeff will get a free 5k heal. If you heal Jeff for 20k heal, he will also get a 10k extra heal since he is beaconed.
Another important mechanic of holy paladins is using your judgment on the enemy, it basically returns mana (apart from some minor damage). But it also gives you Judgements of the pure buff, which increases your spell haste.
So the main tip is = use your holy power correctly, both in generating it and using it; set your beacon correctly (tank most likely) and use your judgement spell as much as possible to get mana back and keep your haste buff up.
I've only played holy at the start of the expansion in pvp, but class basics are more or less the same.
But a good tip is get some guide as a reference point. No need to read it through straight away, but whenever you have a question about a mechanic you can quickly look it up. mmo champion, the official wow forums, ... etc basically any forum has this or that guide up (google 'holy paladin pve 4.1 guide)
Edit: someone was apparently faster than me![]()
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