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  1. #1
    Multiboxologist MiRai's Avatar
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    Default Advanced Video Settings

    First, I'd like to give a big thanks to Fef and his original thread which inspired all of this.

    It seems a few people have been asking lately about dynamic window swapping macros or which console commands control which video settings. This is an
    almost complete guide that has been written up to break down and explain each console command for World of Warcraft's video settings. The guide was started somewhere around the beginning of May 2011 and has evolved into what it is today.

    Enjoy...


    http://www.dual-boxing.com/wiki/inde...Video_Settings


    Updated for patch 5.0.4 Mists of Pandaria.
    Last edited by MiRai : 08-29-2012 at 11:08 AM Reason: Updated For 5.0.4

  2. #2
    Member luxlunae's Avatar
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    the wiki didn't include a low quality settings macro, this is mine:

    /p LOW GRAPHICS
    /console groundEffectDensity 16
    /console groundEffectDist 1
    /console horizonfarclip 1305
    /console farclip 177
    /console characterAmbient 1
    /console smallcull 1
    /console skycloudlod 1
    /console detailDoodadAlpha 1
    /console spellEffectLevel 9
    /console projectedTextures 0
    /console waterDetail 0
    /console rippleDetail 1
    /console reflectionMode 0

    Being able to toggle the projected textures with your macro seems really important to me as you MUST have projected textures for a lot of things but it eats up frames if you have it turned on x5

    and thanks so much for that article!

    is spellEffectLevel an obsolete setting?

  3. #3
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by luxlunae View Post
    /console characterAmbient 1
    /console smallcull 1
    /console detailDoodadAlpha 1
    /console spellEffectLevel 9
    As far as I know... these settings are obsolete with Cataclysm.

  4. #4

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    There is also some good infos here at least as to Nvidia GPU's, as to getting the best WoW performance from your video card.

    http://samdeathwalker.com/forum/showthread.php?t=279
    Last edited by Sam DeathWalker : 07-03-2011 at 11:06 PM

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  5. #5

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    How can you put this into ISBoxer so that when you focus on a window it gets the settings that are high, and the slaves are automatically set to minimal?

    Oh and your site seems to be broken Sam DeathWalker

  6. #6
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by drarkan View Post
    How can you put this into ISBoxer so that when you focus on a window it gets the settings that are high, and the slaves are automatically set to minimal?

    Oh and your site seems to be broken Sam DeathWalker
    Each one of the slots in your character set contains this:




    Make a Mapped Key with your desired video settings in it and tie it to that.

  7. #7

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    Quote Originally Posted by MiRai View Post
    Each one of the slots in your character set contains this:




    Make a Mapped Key with your desired video settings in it and tie it to that.
    Just have a question about this part.

    Assuming we create 2 keymaps, one for high quality and one for low quality.

    Now, we assign our high quality keymap to be triggered when we switch to that character how do we easily have the rest of the clients now switch to the low quality?

    Is it possible to do it automagically or would we bind a key to execute the macro in Windows: All w/o Current?

  8. #8
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by Knytestorme View Post
    Just have a question about this part.

    Assuming we create 2 keymaps, one for high quality and one for low quality.

    Now, we assign our high quality keymap to be triggered when we switch to that character how do we easily have the rest of the clients now switch to the low quality?

    Is it possible to do it automagically or would we bind a key to execute the macro in Windows: All w/o Current?
    You can make a single keymap with separate targets. I have a single keymap with my video settings, my
    camera angles, and CTM (for both main and slaves) all in one keymap to be executed when I swap screens.

    Code:
    High Detail -> Window: Current 
    Low Detail -> All w/o Current

  9. #9
    Member Elgert's Avatar
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    Quote Originally Posted by MiRai View Post
    You can make a single keymap with separate targets. I have a single keymap with my video settings, my
    camera angles, and CTM (for both main and slaves) all in one keymap to be executed when I swap screens.

    Code:
    High Detail -> Window: Current 
    Low Detail -> All w/o Current
    Camera angles - can you share those? My healer always seems to change to an angle where the camera looks right into his ear ...

  10. #10

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    I'm assuming this will affect your swapping time pretty heavily depending on your system.

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