First thought that comes to mind is just create some Clickbar buttons with the corresponding slot number in
them and assign them to the individual characters in your Character List as opposed to the Character Set itself.
I see one immediate problem with this, though. If you happen to use these characters in different slots across
multiple Character Sets the numbers will not correspond. For example, if you assign Bob the number 2 on his
screen, and he is used in Slot2 of one character set and Slot3 on another character set... that will just be
confusing. My method above would mean characters would have to be in their assigned slot regardless of
Character Set.
AND , I believe with ISBoxer and the ability to toggle you may be able to do something along the lines of
resizing these numbers based on whether the window is active or inactive. For instance, your active window
would display the corresponding Clickbar button @ 100% size and the inactive windows would display their
Clickbar buttons @ 200% size (or whatever you input) in case you've got your characters tiled so small that
you can't really read those numbers when they're inactive.
This was a lot to type out and I did it quickly so if any of this doesn't make sense I'm sure I might be able to
reword it. I'm not positive that the Clickbar button resizing on the fly exists in ISBoxer but I'm assuming that
the implementation may be simple enough for Lax to whip up if need be
Negative Ghostrider...
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